Psychochild's Blog

A developer's musings on game development and writing.

4 October, 2006

Why middleware will not save us
Filed under: — Psychochild @ 3:14 PM

Now, I know some pretty smart people trying to do the middleware thing for online games. Let me repeat my usual caveat for pieces like this: I’d like to be proven wrong, and anyone can feel free to do so. I’m willing to admit when I’m wrong, but don’t expect me to cave in due to very meager examples.

It’s a common theme on various sites discussing online game development: it’s hard to make one of these beasts. Making an online game is really difficult, expensive, and not for the faint-of heart.

But, lo! Charging down the hill comes the white knight, “Sir Middleware”! He will save us from these problems and let us focus on making a cool game! I think the next generation of middleware will probably also promise to take care of our outside obligations to give us enough time to develop the game, too.

Yet, it isn’t happening. And, I believe it might not happen soon.
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