Psychochild's Blog

A developer's musings on game development and writing.

1 October, 2006

Weekend Design Challenge: Housing
Filed under: — Psychochild @ 10:52 AM

This time around, let’s pretend that you’re a designer on an MMORPG, and you’ve been tasked with designing the player/guild housing for the game. Your goal is to introduce a new housing feature not found in any other current major game. This is to make the feature more appealing to the players.

Normal restrictions are assumed: You have to use existing technology, you can’t add significantly to the current or post-launch budget (assume you can hire one new team member at a maximum), and you have to work within a standard schedule (30 or so months of development).

So, what would you do? My idea after the break.
(more…)

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