Yeah, let me ramble on about art. I know, I’m a programmer by training so I shouldn’t really talk about art, right? Well, I’m also a designer, so I have to know something about art in order to do a proper design. And, much of game programming is about putting that art on the screen. Although, true, most of my work tends to be implementing gameplay from the designs I wrote. Anyway, I’m still going to talk about art.
This post was inspired by Dan Cook, aka Danc, over at his blog Lost Garden. He does project management these days, but back in the day he was a game developer. He did some art, and you can see an example of his beautiful work in a recent post of his. Danc has a lovely tendency to provide artwork that he has for free to people wanting to develop games, so you can use that beautiful artwork in your own game.
However, in one of one of his more recent posts, he talks about how pixel art’s time has come and gone. He argues that the art was created to fulfill the needs to be fast and cheap to get older games in front of 12-year-olds. The subtext here is that people pining for the old days of pixel art are perhaps a bit silly. He goes on to argue that the cutting edge attitudes can be found in the people playing around with new 3D art and working on pixel shaders. The world of pixel art is dead as technology moved on and gave us something better.
Loyal readers will know that if I’m posting about something, it’s probably to disagree with it. Well, you’re right. :P I’m getting predictable in my old age.
Why should we not count pixel art as completely dead?