Over at Slashdot Games, there was an article about indie game development, where a developer wrote an essay about what it was like to ship a game while still holding a “day job” and caring for a family. The essay is a good read, mirroring some of my experiences as well. But, what got me motivated to write this post was a comment on the article:
We [an indie game studio] don’t compete with the $10M projects.
Unfortunately, that’s not the way it works. You are competing, at least in the mind of the customer.