Psychochild's Blog

A developer's musings on game development and writing.

24 December, 2005

Merry Christmas!
Filed under: — Psychochild @ 3:15 PM

I know it’s still Christmas Eve, but I’m not sure I’ll get around to updating tomorrow. So, I’m wishing all my readers a Merry Christmas today.

If anyone has the burning desire to buy me a gift, you can follow the link to my Amazon wish list to the right side. Or head here:

I won’t mind if it’s late. ;)

22 December, 2005

Guitar Hero review
Filed under: — Psychochild @ 11:55 PM

I sometimes contribute reviews to, a wonderful site that really reviews games. I appreciate the attitude the editors take on the site, allowing people to review games on their own time in order to give an accurate review instead of giving a half-impression in order to be the first to publish. I wrote a review of the lengthy RPG Divine Divinity after playing 40+ hours on the game and actually finishing it.

I recently submitted a review for Guitar Hero for the PlayStation 2. It’s an absolutely wonderful game, so I figured I’d link the review from here. The game is highly recommended. Go buy it with the store credit you get when you take those gifts that you didn’t want back after the holidays. :)

14 December, 2005

Random enough for ya?
Filed under: — Psychochild @ 1:02 AM

Occasionally I have to post a programming-related bit to remind everyone that I really am a programmer. :) Well, here’s one of those articles.

A recent Terra Nova article by Nate Combs talks about randomness and fun in games. Is true randomness really fun? The article referenced David Kennerly’s article about Randomness without Replacement, talking about how using a system similar to drawing cards (no replacement) is more interesting than a system like a die roll (with replacement). Nearly a year ago, Jeff Freeman posted a similar blog entry about how true randomness really wasn’t all that much fun and argued for a similar system that had no replacement.

11 December, 2005

Working from home
Filed under: — Psychochild @ 4:25 PM

I’ve been running Near Death Studios for nearly 5 years now. During this time, I’ve worked entirely from home and helped manage people across the country. In these years, I’ve picked up some tips and tricks on how to work effectively at home and I thought I’d share some with my readers.

8 December, 2005

Emotional impact in games?
Filed under: — Psychochild @ 9:34 PM

Raph posted an interesting bit on his blog called “The Pixar Lesson“. In it he describes the importance of story and how games need more emotional impact. It’s a great post and I recommend that you read it in order to truly appreciate my blatherings below.

I was going to comment on his blog, but figured I could just post something on my own to make up for the near month of silence. ;) So, read on if you want my take on games, story, and what that old demon “interactivity” has to do with it all.

7 December, 2005

Why the monthly subscription fee is doomed
Filed under: — Psychochild @ 5:24 PM

At the recent AGC, lots of people were talking about business models. Specifically, the were talking about a “new” business model out of Korea where you can buy perks in the games. These perks include in-game items, special avatar appearance, special in-game events, etc.

Of course, those of us that have been watching the industry know that this business model is nothing new. But, I predict one thing: now that more people are aware of it, the monthly fee is doomed.

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