Psychochild's Blog

A developer's musings on game development and writing.

28 August, 2005

The fantasy of online games
Filed under: — Psychochild @ 11:53 PM

I was reading a new site (unfortunately now defunct) pointed out by Dave Rickey (also currently defunct, notice a pattern?) today. An interesting site with some interesting ideas. Not all of them I agree with, of course. :)

But, I got to thinking about these beasts we call online games (or MMORPGs or ‘fucking wastes of time’ or whatever), and I think one of the problems with a lot of analysis of online games is that people don’t understand what these games are really about. Some people think we should make simulations of offline life. Others thing we should make playgrounds for people to experiment in. There’s as many reasons as there are people I’m sure. But, all this misses the point.

The reason we make games, and online games in particular, is to fulfill fantasies.
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24 August, 2005

The modern face of public relations
Filed under: — Psychochild @ 10:00 PM

I found a link to an interesting article discussing the role of PR, how it works, how it affects print publications, and how blogs are mostly immune.

I thought it was interesting enough to share on here. Read on for some of my thoughts.
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22 August, 2005

Being creative is hard
Filed under: — Psychochild @ 10:57 PM

Over on Scott Miller’s Blog, Scott talks about how original IP is desirable over licensed IP. Every developer should focus on creating original IP and then focus on retaining that IP. This gives the developer much more leverage and control over their own destiny.

Now, I won’t necessarily disagree with this. On the other hand, this ignores one important thing: It’s hard to be creative. If it were easy, everyone would create a few original IPs before breakfast and reap the rewards. Unfortunately, it’s not that easy.
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10 August, 2005

New pages
Filed under: — Psychochild @ 12:44 AM

I’ve added a few “pages” to the blog, linked on the right. Currently I have a brief bio of myself and a page dedicated to information about breaking into the industry. I might add more pages as needed in the future.

7 August, 2005

Marketing gone awry
Filed under: — Psychochild @ 6:52 PM

The Washington Post had an article on “Why the Red Delicious No Longer Is” recently. It’s a cautionary tale about what happens when marketing takes over and ignores the core values of what makes a product desirable.
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6 August, 2005

Upgrading
Filed under: — Psychochild @ 7:42 PM

I’m upgrading WordPress. Expect to see some occasional wierdness.

Short Story: Genetics
Filed under: — Psychochild @ 2:21 AM

Another short story to enterain my readers. I’ll be out of town for the next few weeks, so updates will be slow. I should be checking my email, so feel free to contact me if you want to talk about working on the book.

This story was written a few years ago. It was something I wrote to see if I could carry on two threads of activity in one short story. It’s a little rough, but still enteraining, I think.

Anyway, enjoy.

GENETICS
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2 August, 2005

Writing a book
Filed under: — Psychochild @ 3:23 AM

I am pleased to announce that I am writing a book. With the assistance of a lawyer, Greg Boyd, we are going to write a book dealing with the creation and operation of a game business. We feel that this side of the industry is largely ignored, and too many people rush into the development side of things without really considering the business side. Personally, I think that indie developers need all the help they can get on the business side, and this book will help them.

The book will be a practical tome, covering the areas of starting a business, looking at funding options, operating the business, contracts, marketing, public relations, intellectual property (IP), licensing, international business, litigation, and taxation. The book will contain contributions from other writers that have first-hand experience. We’ll have chapters and sidebars contributed by others, as well as a “Five things I wish I knew” section for the (in)famous with limited time to contribute.

Where do you potentially fit in? We’re looking to round out some contributions to the chapters. I know some clever people read this blog and figure a few might be interested. If you are, send along your credentials to brian (at) neardeathstudios.com and I’ll send along details instead of boring everyone reading this. We’d be happy to get contributions in both chapters and sidebars.

Have fun!

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