Psychochild's Blog

A developer's musings on game development and writing.

26 January, 2005

Gameplay for the non-achievers
Filed under: — Psychochild @ 1:48 AM

Dr. Richard Bartle identified four different types of players: Achievers, Explorers, Killers, and Socializers. Each had their own styles of play and goals in the game. However, if you look at the games out there you won’t see many games that really appeal to all these types. Although Killers have gotten a bit of attention, the market belongs to the Achievers.

What about games and gameplay designed for the rest of the types?
(more…)

19 January, 2005

Ever Unfinished
Filed under: — Psychochild @ 4:27 PM

A lot of people recently have been saying that some online RPGs have been released “unfinished”. Frankly, this is a rather silly notion, since the nature of online RPGs ensures that they will never be “finished”. There will always be changes as long as the game is being played.
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15 January, 2005

Soloing rant
Filed under: — Psychochild @ 5:43 AM

Time to rant a bit about the evils of soloing in online RPGs. Speaking more as a player than a developer, really.

Just to warn you ahead of time, this is a bit more loose than most of my previous writing. I’m trying to see if this helps me consider the issue more and/or makes the entry more interesting. Just an experiment, don’t think I’ve started taking (or have gone off) the appropriate wacky drugs. ;)
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8 January, 2005

Levels and power curves
Filed under: — Psychochild @ 4:10 AM

Remember last time you were shopping and you saw that high level shopper? Remember being envious of the mithril cart of speed +30 they had? Did you see the platinum card of charging they used? It was brief, of course, because they were heading to a different part of the store than you were, one more suited to their level of shopping.

Oh, you don’t remember seeing anything like this? So, why is it so common in online RPGs?
(more…)

5 January, 2005

Blackjack and hookers
Filed under: — Psychochild @ 4:17 AM

I want to talk a little bit about fun in games. It seems obvious that games should be fun, right? Well, maybe not as much as people might first think.
(more…)

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