Psychochild's Blog

A developer's musings on game development and writing.

28 December, 2004

Happy Holidays
Filed under: — Psychochild @ 5:16 AM

Hope everyone that stops by my little corner of the internet has had a good holiday season.

19 December, 2004

Why small doesn’t suck
Filed under: — Psychochild @ 4:07 AM

Scott (who will always be Lum the Mad to me) wrote a little piece about the “glory days” of UO and how the time of the griefer is gone. His rant doesn’t cover new ground, but some of the comments were interesting. In particular, a few of them looked down on “small” games. Of course, this touches a pet peeve of mine….

15 December, 2004

Interfaces and intuition
Filed under: — Psychochild @ 3:21 AM

I’ve been thinking about interfaces a lot recently. What makes a good interface for a game? How can we improve game interfaces?

14 December, 2004

More Breadth vs. Depth
Filed under: — Psychochild @ 5:48 AM

After some insightful comments, I wanted to cover a bit more on breath vs. depth. For more insight, check out Jeff Freeman’s response and Damion Schubert’s further comments.

9 December, 2004

Breadth vs. Depth
Filed under: — Psychochild @ 5:13 AM

Yeah, I took a bit of time off after a working Thanksgiving.

Anyway, I thought I’d talk about breadth vs. depth in online games. This topic deals with what most people call “content” in online games.

1 December, 2004

Scripting languages
Filed under: — Psychochild @ 2:28 PM

Game development is tough work. Often it is useful to have a scripting language to make the work a bit easier. What should you look for in a scripting language? No, this is not going to be a religious rant.

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