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	<title>Comments on: Money in online games</title>
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	<link>http://psychochild.org/?p=366</link>
	<description>A developer&#039;s musings on game development and writing.</description>
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		<title>By: weblog.probablynot.com</title>
		<link>http://psychochild.org/?p=366#comment-387693</link>
		<dc:creator>weblog.probablynot.com</dc:creator>
		<pubDate>Mon, 14 Jan 2008 09:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychochild.org/?p=366#comment-387693</guid>
		<description>&lt;b&gt;Just One Dollar&lt;/b&gt;

[...] out why he believes that subscription models for MMOs are doomed.  More recently, he touched on money in online games again, and this time hit the reason why I support the subscription model: Gambling [...]</description>
		<content:encoded><![CDATA[<p><b>Just One Dollar</b></p>
<p>[...] out why he believes that subscription models for MMOs are doomed.  More recently, he touched on money in online games again, and this time hit the reason why I support the subscription model: Gambling [...]</p>
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		<title>By: JuJutsu</title>
		<link>http://psychochild.org/?p=366#comment-387464</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Tue, 08 Jan 2008 17:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychochild.org/?p=366#comment-387464</guid>
		<description>&quot;Will RuneScape be victorious over the gold sellers?&quot;

I doubt it.</description>
		<content:encoded><![CDATA[<p>"Will RuneScape be victorious over the gold sellers?"</p>
<p>I doubt it.</p>
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	<item>
		<title>By: Psychochild&#8217;s Blog</title>
		<link>http://psychochild.org/?p=366#comment-387405</link>
		<dc:creator>Psychochild&#8217;s Blog</dc:creator>
		<pubDate>Mon, 07 Jan 2008 06:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychochild.org/?p=366#comment-387405</guid>
		<description>&lt;b&gt;Weekend Design Challenge: Cheating&lt;/b&gt;

[...] more thoughts after the break.  If you want a specific focus, look for a way to circumvent RuneScape&#039;s new system. I&#039;ve come up with another idea after listing one way to circumvent it. Let&#039;s see your devious [...]</description>
		<content:encoded><![CDATA[<p><b>Weekend Design Challenge: Cheating</b></p>
<p>[...] more thoughts after the break.  If you want a specific focus, look for a way to circumvent RuneScape's new system. I've come up with another idea after listing one way to circumvent it. Let's see your devious [...]</p>
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	<item>
		<title>By: Psychochild</title>
		<link>http://psychochild.org/?p=366#comment-387340</link>
		<dc:creator>Psychochild</dc:creator>
		<pubDate>Sat, 05 Jan 2008 06:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychochild.org/?p=366#comment-387340</guid>
		<description>One interesting thing the article about &lt;i&gt;ZT Online&lt;/i&gt; mentions is that the &lt;a href=&quot;http://virtuallyblind.com/2007/12/04/chinese-game-sued-gold-farming/&quot; rel=&quot;nofollow&quot;&gt;developer was sued&lt;/a&gt; by shareholders when they tried to take steps to reduce gold farming in their game.  The reductions in active players due to gold farmers leaving weren&#039;t disclosed, according to the shareholders.  This might be one thing that &lt;i&gt;Runescape&lt;/i&gt; has to face: if they have a significant gold farming problem and they do discourage gold farming, it could hurt the numbers people use to measure the game.</description>
		<content:encoded><![CDATA[<p>One interesting thing the article about <i>ZT Online</i> mentions is that the <a href="http://virtuallyblind.com/2007/12/04/chinese-game-sued-gold-farming/" rel="nofollow">developer was sued</a> by shareholders when they tried to take steps to reduce gold farming in their game.  The reductions in active players due to gold farmers leaving weren't disclosed, according to the shareholders.  This might be one thing that <i>Runescape</i> has to face: if they have a significant gold farming problem and they do discourage gold farming, it could hurt the numbers people use to measure the game.</p>
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