Psychochild's Blog

A developer's musings on game development and writing.

16 February, 2017

The complicated nature of friendships in MMO
Filed under: — Psychochild @ 3:00 PM

I’m a big believer in the social fabric of MMOs. The internet was a tremendous communication platform; I was a geeky introverted kid in the Midwest U.S. on a computer talking to people half way around the world when I was in university. As someone who barely traveled, this was mind-expanding. To think I could talk to people all across the world was simply astounding.

MMOs built upon that. People we’d never meet can become close friends. This includes people who might not have a lot of social opportunities offline: people who suffer from anxiety and depression, people who are just massive introverts who can’t handle a lot of in-person interaction, or people who are physically ill can make connections that would have been impossible a few decades ago.

Yet, online designers often overlook this element. In the rush to cater to the established Achiever crowd, or the rush to optimize key performance indicators, we can lose sight that there are people behind the names and dollars we collect. We ignore their emotional well-being and consider relationships as a side-effect of our design. But, let’s take a closer look.
(more…)

22 January, 2017

The real endgame? Appearance.
Filed under: — Psychochild @ 4:17 PM

I made a very good friend in FFXIV last month. She started playing the game with a few friends and happened to see my showy, yet simple, tank glamour. We started talking and she admitted she was a big fan of setting her appearance in MMOs. She was very fond of her WoW transmogs.

Since I’m a crafter, that meant I got a lot of new requests for crafting stuff. Which is fine, as I really like helping out my friends. But, it also got me thinking a bit about appearance systems in games. Let’s take a closer look, shall we?
(more…)

24 December, 2016

The holidays, relationships, and MMOs

Like it or not, it’s now the holiday season. For most people, this is a glad time of year as we get together for feasts to drive away the winter darkness and chill. During this time our minds often turn to families and loved ones. We look for source of warmth to drive off the emotional chill we feel this time of year. Sometimes we find it, sometimes we don’t.

Often I like to take a closer look at things and evaluate them more in depth. Like relationships: How does our perceptions affect them, particularly in the online world? It seems that we fall into regular patterns in our relationships, conforming to society’s expectations of what we should do. But, the culture in the U.S. has a terrible time really defining relationships. Even a meaningful word “love” tend to be dangerously overloaded and fraught with peril. Let’s take a look at this, and maybe think about what it means for Socializers in games.
(more…)

8 December, 2016

Socialism in MMOs
Filed under: — Psychochild @ 12:44 PM

I’ve run into an interesting situation with some people in FFXIV. Many times people have needed items which I have gladly been able to provide (or acquire easily), but people feel bad taking the items from me. They insist on paying for the items somehow, or they want to trade. One friend said she felt bad always asking me for stuff, even if I offer on a regular basis.

I wanted to take a look at this, and look at why it really didn’t bother me to offer these items or services to others. Why I’m a big-hearted socialist in MMOs.
(more…)

5 September, 2016

The importance of group culture

One of the most overlooked aspects of the company is it’s culture. It’s easy to ignore culture when a company is small, as people tend to be more like-minded. But as a company grows you bring on more people, and a company culture will form whether you intend it to or not.

Especially in creative areas, the culture can be vitally important for how well a company does. Let’s take a look at how culture of a workplace or a group can affect creative effort.
(more…)

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

February 2017
S M T W T F S
« Jan    
 1234
567891011
12131415161718
19202122232425
262728  

Meta

Archives

Standard Disclaimer

I speak only for myself, not for any company.

My Book





Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on