My good friend Dave “Over00″ Toulouse released some new DLC for his game March of the Living. What you may not know is that I was the writer and narrative designer for the DLC. Dave provided a basic idea, and I fleshed out the story and wrote the content for it.
18 August, 2016
3 August, 2016
Let me tell you a story about my good friend Dave. He’s a smart guy and an indie game developer. He’s stuck with game development for many years. He finally had a success big enough that he’s working on making games full time.
Dave wants to work on a new game. He’s trying a lot of things. He’s trying some 3D this time instead of going with 2D as he has before. He’s working on some AI-driven stuff, instead of heavily scripted and content-heavy games before.
Dave showed the game to some fellow indie developers. But, you know what he found? Negativity.
And negativity doesn’t help.
12 July, 2016
One thing that has struck me lately is how MMOs are everywhere. The trick is that people don’t call them “MMOs” anymore. MMOs have silently slipped into other games, some even very popular. But perhaps we have a hard time recognizing anything that isn’t a Diku clone.
Let’s take a look at where MMOs have gone to now that the spotlight is off of the traditional MMORPGs. You might be surprised where MMOs are popping up these days.
6 July, 2016
A few questions for you to ponder. I’ll post my answer later as to not pollute answers:
When I say “types” of games, I mean setting, gameplay, whatever you want. I’m mostly interested in PC and/or mobile gaming, but you can include consoles if you want.
1. What would you say is your favorite type (or top 3 favorite types) of games?
2. What types of games do you wish they would make more of right now?
3. What types of games do you think they make too many of right now?
I’ll post my answers sometime tomorrow in a comment to this post.
4 July, 2016
So, the Steam summer sale has come and gone. As I sit in limbo, waiting to hear back from various opportunities, I bought a few games that were on serious discounts. My wish list got a little lighter, but my backlog got a bit heavier.
Anyway, I figured I might talk a bit about the games I picked up and why they interested me.
25 June, 2016
A confluence of things is keeping me extra busy lately. So, here’s a catch-up post with what’s going on in my life, and why posting might be slow or abbreviated for a bit.
4 May, 2016
The new player experience is something that gets a lot of attention in computer gaming, particularly in MMO gaming. Recently, I’ve been initiating a fellow gamer into the deeper mysteries of a tabletop RPGs and have been helping her to create a character. Along the way, I’ve been taking a look at what it takes to get someone into tabletop gaming. And, by extension, how to apply these lessons to other games in the future.
27 April, 2016
Okay, so yesterday I went a little dark and pessimistic. Or, as Richard Bartle calls it, “A normal Tuesday night.”
21 April, 2016
One of the most important and ironically most overlooked area of game development is tools. Tools are incredibly important because they enable game developers to create content for a game. In MMOs, this is especially vital because an MMO often lives or dies by its ability to create content ongoing; an MMO without new content gets stale. In single-player games, tools can be refined and shipped with the game to give the game longevity from players who will continue to create content for the game, keeping it fresh for a group of enthusiastic fans.
Let’s take a look at the importance of tools in games.
20 April, 2016
The short version: It’s FTL on Earth with zombies. That should excite you enough, but I’ll go into a bit more about why the game is amazing.