Psychochild's Blog

A developer's musings on game development and writing.

3 August, 2016

Negativity and its effect on indie developers
Filed under: — Psychochild @ 8:19 PM

Let me tell you a story about my good friend Dave. He’s a smart guy and an indie game developer. He’s stuck with game development for many years. He finally had a success big enough that he’s working on making games full time.

Dave wants to work on a new game. He’s trying a lot of things. He’s trying some 3D this time instead of going with 2D as he has before. He’s working on some AI-driven stuff, instead of heavily scripted and content-heavy games before.

Dave showed the game to some fellow indie developers. But, you know what he found? Negativity.

And negativity doesn’t help.

12 July, 2016

MMOs are everywhere, they’re just not called MMOs
Filed under: — Psychochild @ 12:08 PM

One thing that has struck me lately is how MMOs are everywhere. The trick is that people don’t call them “MMOs” anymore. MMOs have silently slipped into other games, some even very popular. But perhaps we have a hard time recognizing anything that isn’t a Diku clone.

Let’s take a look at where MMOs have gone to now that the spotlight is off of the traditional MMORPGs. You might be surprised where MMOs are popping up these days.

6 July, 2016

Questions about types of games
Filed under: — Psychochild @ 10:31 PM

A few questions for you to ponder. I’ll post my answer later as to not pollute answers:

When I say “types” of games, I mean setting, gameplay, whatever you want. I’m mostly interested in PC and/or mobile gaming, but you can include consoles if you want.

1. What would you say is your favorite type (or top 3 favorite types) of games?

2. What types of games do you wish they would make more of right now?

3. What types of games do you think they make too many of right now?

I’ll post my answers sometime tomorrow in a comment to this post.

4 July, 2016

Steam sale goodies
Filed under: — Psychochild @ 9:05 PM

So, the Steam summer sale has come and gone. As I sit in limbo, waiting to hear back from various opportunities, I bought a few games that were on serious discounts. My wish list got a little lighter, but my backlog got a bit heavier.

Anyway, I figured I might talk a bit about the games I picked up and why they interested me.

25 June, 2016

Busy for a bit
Filed under: — Psychochild @ 9:25 PM

A confluence of things is keeping me extra busy lately. So, here’s a catch-up post with what’s going on in my life, and why posting might be slow or abbreviated for a bit.

4 May, 2016

The newbie tabletop gaming experience
Filed under: — Psychochild @ 7:25 PM

The new player experience is something that gets a lot of attention in computer gaming, particularly in MMO gaming. Recently, I’ve been initiating a fellow gamer into the deeper mysteries of a tabletop RPGs and have been helping her to create a character. Along the way, I’ve been taking a look at what it takes to get someone into tabletop gaming. And, by extension, how to apply these lessons to other games in the future.

27 April, 2016

Always look on the bright side of MMOs
Filed under: — Psychochild @ 6:53 PM

Okay, so yesterday I went a little dark and pessimistic. Or, as Richard Bartle calls it, “A normal Tuesday night.”

Today, though, I want to look on the bright side and respond to Timothy Lochner’s suggestion:
“What do you believe is an untapped “thing” for the MMO space that could actually be viable?”

21 April, 2016

The right tools for the right job
Filed under: — Psychochild @ 2:49 PM

One of the most important and ironically most overlooked area of game development is tools. Tools are incredibly important because they enable game developers to create content for a game. In MMOs, this is especially vital because an MMO often lives or dies by its ability to create content ongoing; an MMO without new content gets stale. In single-player games, tools can be refined and shipped with the game to give the game longevity from players who will continue to create content for the game, keeping it fresh for a group of enthusiastic fans.

Let’s take a look at the importance of tools in games.

20 April, 2016

Go buy March of the Living
Filed under: — Psychochild @ 11:08 AM

My very good friend Dave “over00″ Toulouse released his latest game today: March of the Living.

The short version: It’s FTL on Earth with zombies. That should excite you enough, but I’ll go into a bit more about why the game is amazing.

19 April, 2016

Why tabletop RPGs are great
Filed under: — Psychochild @ 2:31 PM

I’ve written three previous posts about my history of with tabletop RPGs. I wanted to give some context for this post, where I explain why I think tabletop RPGs have made me a better game designer.

And, I think they have a lot of great design lessons for any aspiring game designer as well.

« Previous PageNext Page »

Email Subscription

Get posts by email:

Recent Comments


Search the Blog


April 2017
« Mar    



Standard Disclaimer

I speak only for myself, not for any company.

My Book


Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on