Psychochild's Blog

A developer's musings on game development and writing.

6 November, 2018

Streaming Podcast tonight: Storybricks

We had a request to talk about Storybricks on the streaming podcast, so we’ll do that tonight. We’ll be starting around 8 PM Eastern and going for about hours as we talk about Storybricks while playing a game. We’ll likely be playing Minecraft, which seems appropriate for talking about Storybricks! :)

Watch it at: https://twitch.tv/Maulgrim

I’ve been bad about linking prior Streaming podcasts, so let me embed some of the ones from recent weeks below the break.
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17 September, 2018

A new streaming podcast!
Filed under: — Psychochild @ 2:28 PM

I’m doing something new! I’m teaming up with a friend of mine who does streaming and we’re doing to play games and chat in a podcast type format.

We’ll start this Tuesday from 7-10 PM Eastern (maybe later!) at https://www.twitch.tv/maulgrim

A few notes after the break.
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25 August, 2018

Questions about Storybricks?
Filed under: — Psychochild @ 11:45 PM

So, for tonight’s post I wanted to open things up a bit. Ask me questions about Storybricks. Tell me what you liked, what you didn’t like, and all that.

I’ll share a few things below that I think might be interesting.
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24 August, 2018

Why Storybricks failed
Filed under: — Psychochild @ 11:42 PM

After a week of talking a bit about the promise and a little behind the scenes, I wanted to look at the reason why all this talk is reminiscing instead of excitement about what we’re doing. Storybricks is no longer around and I wanted to dig a bit into the reasons for this.

Let’s take a look at why something that had promise withered on the vine.
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23 August, 2018

Layers of the Storybricks setting
Filed under: — Psychochild @ 11:12 PM

I explained the concept of the original Storybricks setting yesterday with floating islands and a big bad with a world full of layers. Today I wanted to explain a bit about those layers and how they would work in my vision.

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22 August, 2018

The basic Storybricks setting
Filed under: — Psychochild @ 10:58 PM

So what would the initial Storybricks game have looked like if we had created it? My job was to lead the creation of the setting. While others were worrying about how to model a character’s emotions and behaviors, I was thinking about how to showcase this in a world that people would play in.

So let’s take a look at what I was thinking as I was building a world from scratch.
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21 August, 2018

How Storybricks would work

Building on yesterday’s post, let’s look at how Storybricks could have worked. I’ll go into a little bit of the design philosophy as well as some of the initial design we had about an original IP to showcase the Storybricks AI technology.

I figure it’s been a couple years and some people might find this interesting enough. Of course, time dims memories so bear with me.
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20 August, 2018

Crazy ideas: Storybricks
Filed under: — Psychochild @ 10:00 PM

In another kind of cray idea, I wanted to write a bit about Storybricks and what we wanted to do with it. It’s a concept I think still has a place in game development, but it was perhaps a little ahead of its time.

Lets jump in the Wayback Machine!
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11 August, 2018

Differences in different types of RP
Filed under: — Psychochild @ 11:51 PM

Usually in games we try to compare one thing to what we already know. Genres are a great example of this: both DOOM and Bioshock 2 are FPSes, but they are different from each other in many ways.

So when it comes to RP in MMOs, we might try to compare it to other forms. Let’s take a look at how it’s different.
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9 August, 2018

Better tools for RPers in MMOs
Filed under: — Psychochild @ 11:46 PM

Okay, a few days ago we looked at RP in MMOs and why people RP. Now let’s take a look at how MMO designers can make games that are ready for RP. These ideas are based on my own experience RPing in FFXIV through the eyes of a developer.

So how can we give players better tools to help facilitate better RP in the game? I’ll give examples from FFXIV, but many of these could apply to just about any game.
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