Psychochild's Blog

A developer's musings on game development and writing.

22 January, 2017

The real endgame? Appearance.
Filed under: — Psychochild @ 4:17 PM

I made a very good friend in FFXIV last month. She started playing the game with a few friends and happened to see my showy, yet simple, tank glamour. We started talking and she admitted she was a big fan of setting her appearance in MMOs. She was very fond of her WoW transmogs.

Since I’m a crafter, that meant I got a lot of new requests for crafting stuff. Which is fine, as I really like helping out my friends. But, it also got me thinking a bit about appearance systems in games. Let’s take a closer look, shall we?
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8 December, 2016

Socialism in MMOs
Filed under: — Psychochild @ 12:44 PM

I’ve run into an interesting situation with some people in FFXIV. Many times people have needed items which I have gladly been able to provide (or acquire easily), but people feel bad taking the items from me. They insist on paying for the items somehow, or they want to trade. One friend said she felt bad always asking me for stuff, even if I offer on a regular basis.

I wanted to take a look at this, and look at why it really didn’t bother me to offer these items or services to others. Why I’m a big-hearted socialist in MMOs.
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28 October, 2016

More details about The Humanity Hypothesis

So, this is a game development blog. I’ve announced my new project The Humanity Hypothesis, so now let me talk about some of the day-to-day development of developing the game.

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23 October, 2016

The Humanity Hypothesis, my new game project
Filed under: — Psychochild @ 10:01 AM

So, what has kept me so busy that I’ve been slow to post? Let me present my brand-new game project called The Humanity Hypothesis.

We’re on Steam Greenlight, so the most important thing is to go vote for it!

Okay, I’ll share a bit more information about it, if you really want.
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28 September, 2016

The blank page and the distilled essence
Filed under: — Psychochild @ 10:55 PM

For creative people, sometimes the most daunting thing is the blank page. Sometimes you simply have no clue where to begin when working on a new idea; the idea can be so large that working from any particular perspective threatens to block out something else. Focusing on expressing one perspective could drive others out of your head, diminishing the work as a whole. Creative people usually come up with some solution for this. For me, I like to write down concepts and then organize them into a structure, usually an outline, that guides me as I work on other parts.

Sometimes that blank page can appear unconquerable. For less experienced people, it’s sometimes easier to borrow some structure from another source. In writing, a novice might borrow a universe they like and create “fanfic”. Or an experienced creator might want to take something they’ve seen and give it their own spin. An artist might take familiar characters from other media and create something new; conventions usually have art halls full of familiar comic characters in humorous or sexy situations they wouldn’t normally be found in.

So, let’s look at the use of other works as structure for your own.
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20 September, 2016

Slow to post
Filed under: — Psychochild @ 8:31 AM

After a great Blaugust, I’ve been a bit slack about posting regularly. A few things are contributing to this.

Let’s do a brief catch-up, shall we?
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22 August, 2016

How to sunset a game
Filed under: — Psychochild @ 8:59 PM

What does it take to sunset a game? This went from academic MMO exercise a decade ago to pressing issue for today’s mobile games with a strong online component in an increasingly overcrowded market where games don’t necessarily last that long.

So, how do you gracefully close down a game during what is a time fraught with emotional loss for the players?
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18 August, 2016

I wrote some new DLC for March of the Living
Filed under: — Psychochild @ 2:01 PM

My good friend Dave “Over00″ Toulouse released some new DLC for his game March of the Living. What you may not know is that I was the writer and narrative designer for the DLC. Dave provided a basic idea, and I fleshed out the story and wrote the content for it.

I’ll go into a bit more detail, but definitely go check out “The Three of Us”.
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3 August, 2016

Negativity and its effect on indie developers
Filed under: — Psychochild @ 8:19 PM

Let me tell you a story about my good friend Dave. He’s a smart guy and an indie game developer. He’s stuck with game development for many years. He finally had a success big enough that he’s working on making games full time.

Dave wants to work on a new game. He’s trying a lot of things. He’s trying some 3D this time instead of going with 2D as he has before. He’s working on some AI-driven stuff, instead of heavily scripted and content-heavy games before.

Dave showed the game to some fellow indie developers. But, you know what he found? Negativity.

And negativity doesn’t help.
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12 July, 2016

MMOs are everywhere, they’re just not called MMOs
Filed under: — Psychochild @ 12:08 PM

One thing that has struck me lately is how MMOs are everywhere. The trick is that people don’t call them “MMOs” anymore. MMOs have silently slipped into other games, some even very popular. But perhaps we have a hard time recognizing anything that isn’t a Diku clone.

Let’s take a look at where MMOs have gone to now that the spotlight is off of the traditional MMORPGs. You might be surprised where MMOs are popping up these days.
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