Psychochild's Blog

A developer's musings on game development and writing.

1 May, 2013

We all need Camelot Unchained to succeed
Filed under: — Psychochild @ 9:21 AM
(This post has been viewed 1070 times.)

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now.

http://www.kickstarter.com/projects/13861848/camelot-unchained

The success of this campaign will have tremendous ramifications on future MMO projects. I encourage you to support it.
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12 April, 2013

Work with Storybricks
Filed under: — Psychochild @ 2:59 PM
(This post has been viewed 919 times.)

Are you a game programmer? Do you love games? Do you especially love MMOs? Are you tired of the same old thing in every MMO? Want to push the industry forward and have a hand in developing entirely new forms of online gameplay? If you know AI, this will be a tremendous opportunity for you.

Unfortunately, the contract information is still under NDA so I can't be explicit here, but we'll share the details with qualified applicants. I hope you understand that I'm not prone to hyperbole, but let me say this is an incredibly exciting in terms of professional opportunity and personal satisfaction of doing something highly original.

Job title: AI programmer
Location: San Diego, CA
Salary: $70k + share options + relocation incentives
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8 April, 2013

Podcast interview on Epic Slant
Filed under: — Psychochild @ 11:57 AM
(This post has been viewed 404 times.)

Over the weekend I got to chat with Adam "Ferrel" Trzonkowski and Chris “Syeric” Coke. We chatted about Storybricks, the tabletop RPGs I've supported on Kickstarter, and you'll hear me totally geek out about the cosmology of the old World of Darkness from White Wolf.

You can listen to the podcast at: http://epicslantpress.com/blog/2013/04/08/game-on-esp-edition-02-brian-green/

A few more thoughts after the jump.
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17 February, 2013

That moblin was wrong: it’s not really a secret
Filed under: — Psychochild @ 4:45 PM
(This post has been viewed 1322 times.)

I decided to sign up as a soldier in the secret war. It was pretty appealing when The Secret World was only $10 after they dropped subscriptions. Cheapest entry into an exclusive club, ever!

And, to answer the burning question: Dragon. You may congratulate or boo me in the comments section. ;)

A more substantial review beyond the jump.
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7 January, 2013

A look back, a look forward
Filed under: — Psychochild @ 2:13 PM
(This post has been viewed 1338 times.)

Well, 2012 is done, and the world didn't end. (Personally, I think it was Dr. Who's heroic actions that averted the apocalypse.) So, back to business as usual, I guess.

So, since we're finally in 2013, let's take a look back and a look forward.
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23 November, 2012

A look at Guild Wars 2, continued
Filed under: — Psychochild @ 11:42 AM
(This post has been viewed 2353 times.)

This is a continuation of the last post about my experiences in Guild Wars 2.

I talked about the good and the bad, time to talk about the ugly, the things that make me weep in anguish that lessons from the past decades of MMO development have simply not been learned.
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19 November, 2012

A look at Guild Wars 2
Filed under: — Psychochild @ 4:17 PM
(This post has been viewed 4946 times.)

For my birthday, a good friend of mine got me Guild Wars 2. Being the obsessive gamer, I decided to play it. :)

What is GW2 like through the eyes of a game developer? Happily for you, dear reader, I'm here to share that with you.
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6 October, 2012

How a guild dies
Filed under: — Psychochild @ 11:03 AM
(This post has been viewed 1405 times.)

Earlier this year I was on EQ2, checking out the dungeon creator for the new expansion. I dusted off my old character, once near the apex of power but now sporting old gear and wondering about the strange locations on the world map. While I was playing catch-up, someone broadcast over general chat that they were starting a new guild with a novel idea: progress through the content and impose rules to make that content actually challenging. I feared that I didn't have enough time, but I got sucked in anyway.

It was a lot of fun because it initially drew a group of people with similar goals. But, good things don't always last, and the guild died a victim of many circumstances. Time has passed and the wounds aren't so fresh, so join me as I turn a developer's critical eye to what happened.
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27 August, 2012

I’m not dead, merely tired
Filed under: — Psychochild @ 12:30 AM
(This post has been viewed 1051 times.)

Yeah, it's been quiet around here. A few things have been conspiring to keep me quiet. Some good, some blah.

But, I have been busy. Read on for a little glimpse of what my life is kinda like right now.
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21 July, 2012

Delving into Grimrock
Filed under: — Psychochild @ 4:40 PM
(This post has been viewed 1563 times.)

Hooray Steam sales! It gives me a convenient excuse to buy a game I've had my eye on for a while: Legend of Grimrock. My Storybricks co-conspirator Stéphane Bura had gotten the game near when it launched, and I made up my mind to take a look at the game when I got a chance. The Steam sale was that chance.

I'm a big fan of older RPGs, especially the ones based on grid movement. So, this last weekend I played through the entire game. Twice. So, yeah, I enjoyed it.

Let's take a look at some of the interesting design lessons we can take from this?
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Storybricks is moving to a new chapter.

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