Over at the official Darkfall blog… wait, I meant Scott Jennings’ site (easy mistake to make these days), he’s been sounding off about the problems surrounding the game’s launch.
If you’ve been living in a cave and don’t know what Darkfall is, it’s the new heir apparent to the MMO PvP throne. That is, if the game can stay online long enough to actually get played. That’s right, once again, it seems like we’re going to get a game that’s full of technical problems that won’t let the design flaws shine through. Although that sounds completely snarky, there’s a kernel of truth in it: I’d love to see a game make some honest mistakes that we could honestly critique, instead of everyone having to look back a decade and talk about Ultima Online or Meridian 59 when we talk about PvP-focused games.
But, the problem is that PvP games suffer from a lot of deeper issues beyond technical instability and insane design decisions. The core problem with these games, in two words: the community.