So, this is a game development blog. I’ve announced my new project The Humanity Hypothesis, so now let me talk about some of the day-to-day development of developing the game.
28 October, 2016
29 August, 2016
It’s not quite the end of Blaugust yet, but I have a special post for the last day. So, I figured I’d do a wrap up today, and maybe beat the crowds of people writing posts like this in a few days. :)
So, another Blaugust has come and gone. As is my wont, I’m going to get a little introspective about what blogging means.
18 August, 2016
My good friend Dave “Over00″ Toulouse released some new DLC for his game March of the Living. What you may not know is that I was the writer and narrative designer for the DLC. Dave provided a basic idea, and I fleshed out the story and wrote the content for it.
1 August, 2016
So, it’s that time of year again, where I post a lot more often. Some people call it “the next sign of the apocalypse”, but most people just call it “Blaugust”. Especially since the world didn’t end when I posted every day last year for an entire month.
So, let’s gear up and get ready to go hard core and post… wait a minute, I’m getting a message….
Well, okay then. No need to shotgun the Red Bull, I guess.
13 June, 2016
Something a little different tonight. I hope you’ll humor me.
Here’s a bit of creative writing dealing with the things bouncing in my head for a while.
1 June, 2016
Let’s look at what you need to start being a game blogger.
23 May, 2016
So, the big news I read today is that the Newbie Blogger Initiative (NBI) is coming next month. That’s pretty exciting news, as I thing game blogging is a great thing, and having more bloggers is better!
Let’s talk about why you should join the festivities and start your own blog.
21 May, 2016
One of my pet peeves is people underestimating the work that goes into game development. For example, people ask, “Why can’t you add just this simple thing?” not realizing that this one thing has a lot of consequences.
I’ll go into some detail about why one simple thing is usually not a simple thing.
14 April, 2016
One of the projects I mentioned yesterday is a book I’m tentatively calling “Thinking Like a Game Designer”. It’s an idea I’ve been kicking around for a while, and how seems like a good time to pick up my old notes and organize them into something coherent.
Let me talk a bit about my thoughts for this project.
22 August, 2015
Blaugust, day 22
Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.
Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.
For today’s post, I’ll answer a question already posed yesterday.