Psychochild's Blog

A developer's musings on game development and writing.

4 August, 2018

How MMOs can do stories better
Filed under: — Psychochild @ 11:30 PM

The past two days I’ve talked about how MMOs do stories wrong, and why they do stories wrong. And there have been some great comments I’ll reply to soon.

So, let’s talk some solutions to the problems I’ve brought up the last few days. How can we go from stories that feel like more of a chore or a diversion to stories that are a meaningful to the player?
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3 August, 2018

Why MMOs get story wrong
Filed under: — Psychochild @ 11:21 PM

Yesterday we talked about how they get story wrong, but why do they get it wrong? Although the favorite answer may be “because developers are stupid”, there are actually some very good reasons why developers create the type of stories I pointed out yesterday.

Let’s take a look at some development realities when creating stories for MMOs.
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2 August, 2018

How MMOs get story wrong
Filed under: — Psychochild @ 11:25 PM

Most of the recent MMOs have had a strong story component, a central narrative told by the developers. FFXVI has it’s Main Scenario Quests (MSQ) that gate progress through the game as a quite obvious example. WoW has story told through quests, environment, and dungeons. GW2 has story that is the main focus of your progression through the world as well.

But these games tend to get the stories wrong. Let’s take a look at how these go wrong.
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28 October, 2016

More details about The Humanity Hypothesis

So, this is a game development blog. I’ve announced my new project The Humanity Hypothesis, so now let me talk about some of the day-to-day development of developing the game.

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29 August, 2016

#Blaugust2016 wrap up: Introspection on blogging
Filed under: — Psychochild @ 12:09 PM

It’s not quite the end of Blaugust yet, but I have a special post for the last day. So, I figured I’d do a wrap up today, and maybe beat the crowds of people writing posts like this in a few days. :)

So, another Blaugust has come and gone. As is my wont, I’m going to get a little introspective about what blogging means.
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18 August, 2016

I wrote some new DLC for March of the Living
Filed under: — Psychochild @ 2:01 PM

My good friend Dave “Over00″ Toulouse released some new DLC for his game March of the Living. What you may not know is that I was the writer and narrative designer for the DLC. Dave provided a basic idea, and I fleshed out the story and wrote the content for it.

I’ll go into a bit more detail, but definitely go check out “The Three of Us”.
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1 August, 2016

Wait… what month is it again? It’s BLAUGUST!
Filed under: — Psychochild @ 5:42 PM

So, it’s that time of year again, where I post a lot more often. Some people call it “the next sign of the apocalypse”, but most people just call it “Blaugust”. Especially since the world didn’t end when I posted every day last year for an entire month.

So, let’s gear up and get ready to go hard core and post… wait a minute, I’m getting a message….

Blaugust 2016 Super Relaxed Edition

Well, okay then. No need to shotgun the Red Bull, I guess.
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13 June, 2016

“I’m not sure I understand”
Filed under: — Psychochild @ 6:03 PM

Something a little different tonight. I hope you’ll humor me.

Here’s a bit of creative writing dealing with the things bouncing in my head for a while.
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1 June, 2016

Yes, you too can be a game blogger!
Filed under: — Psychochild @ 9:06 PM

As threatened before, this June is the month for the Newbie Blogger Initiative!

Let’s look at what you need to start being a game blogger.
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23 May, 2016

Newbie Blogger Initiative 2016 next month
Filed under: — Psychochild @ 7:12 PM

So, the big news I read today is that the Newbie Blogger Initiative (NBI) is coming next month. That’s pretty exciting news, as I thing game blogging is a great thing, and having more bloggers is better!

Let’s talk about why you should join the festivities and start your own blog.
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