Psychochild's Blog

A developer's musings on game development and writing.

21 April, 2012

Precise terminology, or: a game vs. a toolset
Filed under: — Psychochild @ 4:16 PM

I feel like I should write a standard excuse for my sporadic blogging. Something I can cut and paste whenever I finally do sit down to write something. Doing actual creative and innovative work tends to tame my ranty side. The Storybricks project has been demanding a lot of attention.

But, I haven’t forgotten you, brave people who still have this blog in your RSS reader, or who haven’t removed me from Twitter yet, or those of you who notice when I post on Google+. Let me expound a bit about why Storybricks is a toolset and not a game (even if I mess up and use the wrong term sometimes).
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6 March, 2012

Being a game decorator
Filed under: — Psychochild @ 12:27 PM

As I wrote before, I went back to EverQuest 2 with the intention of trying out the new Dungeon Maker system. I figured I might expand upon some of my thoughts particularly as I look at what I am doing in my current work. How does EQ2′s Dungeon Maker get the creative juices flowing?
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12 January, 2012

A Game of Roles
Filed under: — Psychochild @ 3:07 AM

For my day job, I installed EverQuest 2 to test out the new player dungeon maker system to see if Storybricks could, uh, “borrow” any inspiration from the system for our own editor. Along the way, i got sucked back into the game a bit. I’m not quite fully immersed back into the game, but after playing so much I feel like I should justify that effort by trying to draw some sort of game design analysis from it. So, read on for some of my thoughts.
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5 January, 2012

Out with the old year
Filed under: — Psychochild @ 1:13 AM

So, another year has left its marks upon us, leaving in a huff and leaving a new year behind as revenge. Seems appropriate to take a look at the year that was and the year that will be.
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27 December, 2011

Interviewed about Meridian 59
Filed under: — Psychochild @ 12:30 PM

Earlier this month Justin “Syp” Olivetti interviewed me for his Game Archaeologist column over at Massively. I went into some depth about my background as a developer, my experiences with Meridian 59, and even a bit about Storybricks.

http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/

http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/

Got questions? Leave a comment here and I’ll answer them as I can.

25 December, 2011

Happy Holidays!
Filed under: — Psychochild @ 2:38 AM

It’s Christmas (or a few days after Winter Solstice if you prefer), and I’m taking a moment to write a blog. Mostly so nobody has a sad Christmas fearing I’ve disappeared into a void. :)
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13 December, 2011

Storybricks news
Filed under: — Psychochild @ 11:43 PM

Sorry I’ve been quiet the past few weeks. Jet lag is a harsh mistress.

But, I have some good news on the Storybricks front! We’ve announced dates for the beta of our SDK (story development kit).
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23 November, 2011

LFM: Help Wanted!
Filed under: — Psychochild @ 2:38 AM

First, I have a bit of good news. Namaste landed a round of seed funding! That means we can do crazy things for a bit longer. It also means that someone who is willing to write a check believes in what we’re trying to do with Storybricks.

The even better news is that you can become a part of it. Namaste is looking to hire a few other people.
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18 November, 2011

Me talking, again!
Filed under: — Psychochild @ 2:10 PM

The fine chaps over at the Core Elements Podcast had me over to chat about games and talk a bit about Storybricks. It was a fun show, definitely looking forward to doing it again sometime in the future. :)

The information and audio is available here: http://coreelementspodcast.blogspot.com/2011/11/ce-14-brian-psychochild-green.html

14 September, 2011

Perception of Vision
Filed under: — Psychochild @ 12:32 AM

I’ve almost recovered from a busy schedule of attending conventions. Almost. But, hey, I’m writing again.

Let’s take a look at what’s on my mind at this moment: vision. Specifically looking at the future of games and how it affects game development.
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