Psychochild's Blog

A developer's musings on game development and writing.

23 October, 2016

The Humanity Hypothesis, my new game project
Filed under: — Psychochild @ 10:01 AM

So, what has kept me so busy that I’ve been slow to post? Let me present my brand-new game project called The Humanity Hypothesis.

We’re on Steam Greenlight, so the most important thing is to go vote for it!

Okay, I’ll share a bit more information about it, if you really want.
(more…)

3 August, 2016

Negativity and its effect on indie developers
Filed under: — Psychochild @ 8:19 PM

Let me tell you a story about my good friend Dave. He’s a smart guy and an indie game developer. He’s stuck with game development for many years. He finally had a success big enough that he’s working on making games full time.

Dave wants to work on a new game. He’s trying a lot of things. He’s trying some 3D this time instead of going with 2D as he has before. He’s working on some AI-driven stuff, instead of heavily scripted and content-heavy games before.

Dave showed the game to some fellow indie developers. But, you know what he found? Negativity.

And negativity doesn’t help.
(more…)

27 April, 2016

Always look on the bright side of MMOs
Filed under: — Psychochild @ 6:53 PM

Okay, so yesterday I went a little dark and pessimistic. Or, as Richard Bartle calls it, “A normal Tuesday night.”

Today, though, I want to look on the bright side and respond to Timothy Lochner’s suggestion:
“What do you believe is an untapped “thing” for the MMO space that could actually be viable?”
(more…)

10 February, 2014

Moving on, looking for new opportunities
Filed under: — Psychochild @ 2:00 PM

Let’s get right to the point: I’m no longer with Storybricks. My work with Storybricks has come to a natural conclusion, and I wish the team every success.

This means that I’m looking for new employment opportunities. If you’re looking for an experienced technical game designer with a wealth of experience, let’s talk, shall we? You can reach me at psychochild@gmail.com

Read on for a few more details and what sort of work I’m looking for.
(more…)

12 April, 2013

Work with Storybricks
Filed under: — Psychochild @ 2:59 PM

Are you a game programmer? Do you love games? Do you especially love MMOs? Are you tired of the same old thing in every MMO? Want to push the industry forward and have a hand in developing entirely new forms of online gameplay? If you know AI, this will be a tremendous opportunity for you.

Unfortunately, the contract information is still under NDA so I can’t be explicit here, but we’ll share the details with qualified applicants. I hope you understand that I’m not prone to hyperbole, but let me say this is an incredibly exciting in terms of professional opportunity and personal satisfaction of doing something highly original.

Job title: AI programmer
Location: San Diego, CA
Salary: $70k + share options + relocation incentives
(more…)

8 April, 2013

Podcast interview on Epic Slant
Filed under: — Psychochild @ 11:57 AM

Over the weekend I got to chat with Adam “Ferrel” Trzonkowski and Chris “Syeric” Coke. We chatted about Storybricks, the tabletop RPGs I’ve supported on Kickstarter, and you’ll hear me totally geek out about the cosmology of the old World of Darkness from White Wolf.

You can listen to the podcast at: http://epicslantpress.com/blog/2013/04/08/game-on-esp-edition-02-brian-green/

A few more thoughts after the jump.
(more…)

27 August, 2012

I’m not dead, merely tired
Filed under: — Psychochild @ 12:30 AM

Yeah, it’s been quiet around here. A few things have been conspiring to keep me quiet. Some good, some blah.

But, I have been busy. Read on for a little glimpse of what my life is kinda like right now.
(more…)

26 May, 2012

I can see a darkness. There are shapes moving in it, but what they are I cannot tell.
Filed under: — Psychochild @ 5:01 PM

It’s been hard for me to remember a more dispiriting week than the previous one. It’s been hard to muster a positive attitude as the hits keep coming.

Let’s take a look at why we may be seeing the end of MMOs as we know them.
(more…)

13 May, 2012

Storybricks contest and project updates
Filed under: — Psychochild @ 4:25 PM

A quick update about Storybricks. You can play the current Alpha version of Storybricks. We have a contest going on. And, our Kickstarter project is still going.

And I’ll make an impassioned plea for your support.
(more…)

2 May, 2012

The defining moment for Storybricks
Filed under: — Psychochild @ 9:22 AM

Sometimes it astounds me to think about my development history. Most of my career I’ve just worked to make or maintain what I feel are cool games. Part of the reason I still blog even though most people have moved on to other forms of social media is that previous blog entries remind me a lot of where I’ve come from, what I’ve learned, and what I’ve considered important over the years. It’s a bit like keeping a diary and using it to reminisce, without the fear of a sibling finding it to use as blackmail. (Although I guess prospective employers could try to hold something I’ve posted against me in the future.) But, usually when I post on a topic I like to do a quick search to see if I’ve posted about the topic and see how my perspectives might have changed over time.

So, I hope you understand this next line is said without intending to be cliché and without intending to be hyperbole: it has felt as if my career has build up to this singular point in time. We’re taking Storybricks to Kickstarter.

Okay, hopefully that alone excites you, but read on for a bit more information and why you really need to support us.
(more…)

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