Okay, so yesterday I went a little dark and pessimistic. Or, as Richard Bartle calls it, “A normal Tuesday night.”
27 April, 2016
10 February, 2014
Let’s get right to the point: I’m no longer with Storybricks. My work with Storybricks has come to a natural conclusion, and I wish the team every success.
This means that I’m looking for new employment opportunities. If you’re looking for an experienced technical game designer with a wealth of experience, let’s talk, shall we? You can reach me at firstname.lastname@example.org
Read on for a few more details and what sort of work I’m looking for.
12 April, 2013
Are you a game programmer? Do you love games? Do you especially love MMOs? Are you tired of the same old thing in every MMO? Want to push the industry forward and have a hand in developing entirely new forms of online gameplay? If you know AI, this will be a tremendous opportunity for you.
Unfortunately, the contract information is still under NDA so I can’t be explicit here, but we’ll share the details with qualified applicants. I hope you understand that I’m not prone to hyperbole, but let me say this is an incredibly exciting in terms of professional opportunity and personal satisfaction of doing something highly original.
Job title: AI programmer
Location: San Diego, CA
Salary: $70k + share options + relocation incentives
8 April, 2013
Over the weekend I got to chat with Adam “Ferrel” Trzonkowski and Chris “Syeric” Coke. We chatted about Storybricks, the tabletop RPGs I’ve supported on Kickstarter, and you’ll hear me totally geek out about the cosmology of the old World of Darkness from White Wolf.
You can listen to the podcast at: http://epicslantpress.com/blog/2013/04/08/game-on-esp-edition-02-brian-green/
A few more thoughts after the jump.
27 August, 2012
Yeah, it’s been quiet around here. A few things have been conspiring to keep me quiet. Some good, some blah.
But, I have been busy. Read on for a little glimpse of what my life is kinda like right now.
26 May, 2012
It’s been hard for me to remember a more dispiriting week than the previous one. It’s been hard to muster a positive attitude as the hits keep coming.
Let’s take a look at why we may be seeing the end of MMOs as we know them.
13 May, 2012
A quick update about Storybricks. You can play the current Alpha version of Storybricks. We have a contest going on. And, our Kickstarter project is still going.
And I’ll make an impassioned plea for your support.
2 May, 2012
Sometimes it astounds me to think about my development history. Most of my career I’ve just worked to make or maintain what I feel are cool games. Part of the reason I still blog even though most people have moved on to other forms of social media is that previous blog entries remind me a lot of where I’ve come from, what I’ve learned, and what I’ve considered important over the years. It’s a bit like keeping a diary and using it to reminisce, without the fear of a sibling finding it to use as blackmail. (Although I guess prospective employers could try to hold something I’ve posted against me in the future.) But, usually when I post on a topic I like to do a quick search to see if I’ve posted about the topic and see how my perspectives might have changed over time.
So, I hope you understand this next line is said without intending to be cliché and without intending to be hyperbole: it has felt as if my career has build up to this singular point in time. We’re taking Storybricks to Kickstarter.
Okay, hopefully that alone excites you, but read on for a bit more information and why you really need to support us.
21 April, 2012
I feel like I should write a standard excuse for my sporadic blogging. Something I can cut and paste whenever I finally do sit down to write something. Doing actual creative and innovative work tends to tame my ranty side. The Storybricks project has been demanding a lot of attention.
But, I haven’t forgotten you, brave people who still have this blog in your RSS reader, or who haven’t removed me from Twitter yet, or those of you who notice when I post on Google+. Let me expound a bit about why Storybricks is a toolset and not a game (even if I mess up and use the wrong term sometimes).
6 March, 2012
As I wrote before, I went back to EverQuest 2 with the intention of trying out the new Dungeon Maker system. I figured I might expand upon some of my thoughts particularly as I look at what I am doing in my current work. How does EQ2′s Dungeon Maker get the creative juices flowing?