I love indie games. Sure, I still play big triple-A games, but those can sometimes feel like empty calories. The thing I love about indie games is that they have the opportunity to do something a bit different. They don’t have to cater to the lowest common denominator, so they can do things like work with ignored genres or focus, focus on a specific element like A.I., or even try out new types of gameplay. Yes, sometimes you’ll find pretentious crap or lazy developers who slop together a game in hopes of cashing in on the trend, but when you find something that scratches your itch it’s so awesome. (And usually the indies are more willing to chat with you about their game.)
I was approached by Leszek Sliwko, author of the game Age of Fear. Age of Fear is a fantasy turn-based strategy game. Looks like the kind of thing that would definitely be of interest for people who read my blog, so I figured I’d get Leszek to do a quick interview about his experiences developing the game.