Psychochild's Blog

A developer's musings on game development and writing.

9 April, 2011

Interview with Age of Fear Developer
Filed under: — Psychochild @ 4:54 PM

I love indie games. Sure, I still play big triple-A games, but those can sometimes feel like empty calories. The thing I love about indie games is that they have the opportunity to do something a bit different. They don’t have to cater to the lowest common denominator, so they can do things like work with ignored genres or focus, focus on a specific element like A.I., or even try out new types of gameplay. Yes, sometimes you’ll find pretentious crap or lazy developers who slop together a game in hopes of cashing in on the trend, but when you find something that scratches your itch it’s so awesome. (And usually the indies are more willing to chat with you about their game.)

I was approached by Leszek Sliwko, author of the game Age of Fear. Age of Fear is a fantasy turn-based strategy game. Looks like the kind of thing that would definitely be of interest for people who read my blog, so I figured I’d get Leszek to do a quick interview about his experiences developing the game.
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1 February, 2011

Are you an MMO dev looking for something interesting?
Filed under: — Psychochild @ 3:26 PM

In my continuing series of looking for people to fill roles…

A startup I’m helping with is looking for a programmer. You can find the full description on LinkedIn: http://www.linkedin.com/jobs?viewJob=&jobId=1380233

Read on for a cut and paste of the job requirement.
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27 January, 2011

Are you a serious PHP developer?
Filed under: — Psychochild @ 2:46 PM

If so, I’d love to chat with you about a project I’m putting together for Psychoavatar. I’m envisioning a fairly large-scale project, so experience with something big is a bonus. Being a gamer, especially if you like traditional tabletop RPGs, is a huge plus. This could turn into paying work in the future, but currently I’m in the exploration phase for the project to see if the concept is even feasible.

Anyway, write me at psychochild@gmail.com or send a link to this blog entry along to anyone who know who might be interested. Thanks!

8 November, 2010

OMG, why do MMOs suck so bad?

There’s been a small surge in people discussing the problems with MMO games lately. There are a few variations on the theme, but it comes down to the old, “where’s the innovation?” People are complaining that MMOs haven’t advanced, that they’re stuck in the same old gameplay, and one source even saying they should be more like action-orientated console games.

So, once again, let me stifle a weary sigh and let’s take a look at this issue, shall we?
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20 October, 2010

The best laid plans

Time for another installment of the developer diaries. When we last left our heroes, they had a plan: make an RPG, The Fae’s Wyrd, in a month. This is the part where the plan goes off the rails.
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25 May, 2010

The dangers of purgatory

One of my favorite indie MMO developers, Dave “Over00″ Toulouse, wrote a great post about his experiences with Golemizer. He gives a brutally honest assessment of how his work went on the game and his current state. If you’re thinking about developing your own MMO, especially if you’re going to try it alone, this is a must-read.

I thought I’d share some of my perspective and experience as well.
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26 October, 2009

“It’s easy”
Filed under: — Psychochild @ 1:43 AM

One of my biggest pet peeves as a game designer and programmer is a simple two word phrase: “It’s easy.” It’s not simply the words, of course, but the sentiment behind them. It’s a dismissal of the hard work it takes to accomplish many tasks.

The rule of thumb is that whenever someone utters those words and then doesn’t personally go do the thing he or she was talking about, it often means that person is full of crap.
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6 August, 2009

A reliably volunteer project
Filed under: — Psychochild @ 4:36 PM

I’ve professed a belief that independent game development is more likely to produce a breakthrough than large, corporate development. The bulk of my career has been focused on independent development, allowing me to develop the skills necessary to do something special in online games.

The drawbacks are numerous, of course. The primary one being that money doesn’t grow on trees. That means you have to be extra creative to get a game going because you can’t just write big checks like a large company can. Often, this means using like-minded volunteers.

Unfortunately, my experience has been that volunteers are not very reliable. Why is that?
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25 March, 2009

I can’t believe it happened to me…
Filed under: — Psychochild @ 1:16 PM

Dear MMO letters,

I’ve read a lot of the stories about MMO accounts, but I never thought it would happen to me. I was logging on my World of Warcraft account when I saw it…

…a female gnome in her underwear. It was at that point I realized that my account had been violated!
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22 October, 2008

Speak to people who care
Filed under: — Psychochild @ 2:07 AM

Are you an indie MMO developer? Got some experience you think other people would benefit from? If so, perhaps you would be a good speaker for IMGDC 3.0. We’re looking for speakers for next year’s conference in Las Vegas, NV, from April 17-19.

Read on for more details.
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