Psychochild's Blog

A developer's musings on game development and writing.

11 January, 2014

Python: PartialMatchDict
Filed under: — Psychochild @ 4:15 PM
(This post has been viewed 1972 times.)

I wrote a class for some Python code I'm working on, and I figured there might be others out there who would find it interesting. The class lets you set up a typical dictionary data structure (where hashable items are used as keys to look up values stored in the structure), but will allow you to do partial and case-insensitive matches.

A bit more details, and the code, after the break
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12 April, 2013

Work with Storybricks
Filed under: — Psychochild @ 2:59 PM
(This post has been viewed 4368 times.)

Are you a game programmer? Do you love games? Do you especially love MMOs? Are you tired of the same old thing in every MMO? Want to push the industry forward and have a hand in developing entirely new forms of online gameplay? If you know AI, this will be a tremendous opportunity for you.

Unfortunately, the contract information is still under NDA so I can't be explicit here, but we'll share the details with qualified applicants. I hope you understand that I'm not prone to hyperbole, but let me say this is an incredibly exciting in terms of professional opportunity and personal satisfaction of doing something highly original.

Job title: AI programmer
Location: San Diego, CA
Salary: $70k + share options + relocation incentives
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18 October, 2011

Interview with Dave “Over00″ Toulouse
Filed under: — Psychochild @ 10:55 AM
(This post has been viewed 3674 times.)

Here's another interview with a fellow indie game developer. I asked Dave "Over00" Toulouse some questions about his games, including the newest one he just launched. Read on for an interesting conversation between us.
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10 October, 2011

Interview with Royal O’Brien
Filed under: — Psychochild @ 3:38 AM
(This post has been viewed 1940 times.)

Sometimes technology is often an unsung hero in game development. The visual art or game design often tends to get a lot of coverage because it's easier to show screenshots or talk about gameplay than to really show off tech.

BitRaider provides an interesting bit of tech that allows you to start playing a game before it has all been downloaded. It's a pretty neat bit of tech, something that many game developers have discussed over the years. I interviewed Royal O'Brien, the co-founder of BitRaider, to get his perspective on the technological and business sides of the game industry.
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27 July, 2011

What I’ve been up to, and going to Gen Con!
Filed under: — Psychochild @ 12:47 AM
(This post has been viewed 8358 times.)

As those of you who stalk me on different social media sites have probably noticed, I've been talking a lot more about my current work at Namaste Entertainment. I figured I'd go into more detail for those of you who still read old-fashioned things like blogs.
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9 April, 2011

Interview with Age of Fear Developer
Filed under: — Psychochild @ 4:54 PM
(This post has been viewed 6549 times.)

I love indie games. Sure, I still play big triple-A games, but those can sometimes feel like empty calories. The thing I love about indie games is that they have the opportunity to do something a bit different. They don't have to cater to the lowest common denominator, so they can do things like work with ignored genres or focus, focus on a specific element like A.I., or even try out new types of gameplay. Yes, sometimes you'll find pretentious crap or lazy developers who slop together a game in hopes of cashing in on the trend, but when you find something that scratches your itch it's so awesome. (And usually the indies are more willing to chat with you about their game.)

I was approached by Leszek Sliwko, author of the game Age of Fear. Age of Fear is a fantasy turn-based strategy game. Looks like the kind of thing that would definitely be of interest for people who read my blog, so I figured I'd get Leszek to do a quick interview about his experiences developing the game.
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1 February, 2011

Are you an MMO dev looking for something interesting?
Filed under: — Psychochild @ 3:26 PM
(This post has been viewed 4453 times.)

In my continuing series of looking for people to fill roles...

A startup I'm helping with is looking for a programmer. You can find the full description on LinkedIn: http://www.linkedin.com/jobs?viewJob=&jobId=1380233

Read on for a cut and paste of the job requirement.
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27 January, 2011

Are you a serious PHP developer?
Filed under: — Psychochild @ 2:46 PM
(This post has been viewed 4012 times.)

If so, I'd love to chat with you about a project I'm putting together for Psychoavatar. I'm envisioning a fairly large-scale project, so experience with something big is a bonus. Being a gamer, especially if you like traditional tabletop RPGs, is a huge plus. This could turn into paying work in the future, but currently I'm in the exploration phase for the project to see if the concept is even feasible.

Anyway, write me at psychochild@gmail.com or send a link to this blog entry along to anyone who know who might be interested. Thanks!

8 November, 2010

OMG, why do MMOs suck so bad?
Filed under: — Psychochild @ 1:42 PM
(This post has been viewed 12212 times.)

There's been a small surge in people discussing the problems with MMO games lately. There are a few variations on the theme, but it comes down to the old, "where's the innovation?" People are complaining that MMOs haven't advanced, that they're stuck in the same old gameplay, and one source even saying they should be more like action-orientated console games.

So, once again, let me stifle a weary sigh and let's take a look at this issue, shall we?
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20 October, 2010

The best laid plans
Filed under: — Psychochild @ 10:59 AM
(This post has been viewed 22146 times.)

Time for another installment of the developer diaries. When we last left our heroes, they had a plan: make an RPG, The Fae's Wyrd, in a month. This is the part where the plan goes off the rails.
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