Psychochild's Blog

A developer's musings on game development and writing.

22 August, 2018

The basic Storybricks setting
Filed under: — Psychochild @ 10:58 PM

So what would the initial Storybricks game have looked like if we had created it? My job was to lead the creation of the setting. While others were worrying about how to model a character’s emotions and behaviors, I was thinking about how to showcase this in a world that people would play in.

So let’s take a look at what I was thinking as I was building a world from scratch.
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21 August, 2018

How Storybricks would work

Building on yesterday’s post, let’s look at how Storybricks could have worked. I’ll go into a little bit of the design philosophy as well as some of the initial design we had about an original IP to showcase the Storybricks AI technology.

I figure it’s been a couple years and some people might find this interesting enough. Of course, time dims memories so bear with me.
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20 August, 2018

Crazy ideas: Storybricks
Filed under: — Psychochild @ 10:00 PM

In another kind of cray idea, I wanted to write a bit about Storybricks and what we wanted to do with it. It’s a concept I think still has a place in game development, but it was perhaps a little ahead of its time.

Lets jump in the Wayback Machine!
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19 August, 2018

Crazy ideas: MMOs and other games
Filed under: — Psychochild @ 10:00 PM

This week I want to talk a bit about some crazy ideas I’ve had in the past. I’ll start with one I proposed long ago when I was working on Meridian 59 at 3DO. The head of the company wanted people to make suggestions and proposals for games. So I wrote one that happened to touch on some ideas 3DO had at the time.

Let’s dig into my memory, shall we? It is a scary place.
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18 August, 2018

When your community meets reality
Filed under: — Psychochild @ 10:30 AM

“No plan survives contact with the enemy,” as the saying goes. Not that other people are necessarily the enemy, but your plans for a perfect community might not be unchanged when you run into reality.

So let me go over a few ways that a community might have to change after it’s formed. We’ll look at some of the decisions you might not have to make up front, but that might be forced as the community grows.
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17 August, 2018

Ask your community questions here!
Filed under: — Psychochild @ 11:35 PM

I’m going to head off for a little well-deserved beach trip early next week, so I wanted to kick off the weekend with an “ask me for advice” type post. I’m here to answer your questions about how to start, develop, and grow your community! I’ll keep an eye here for the next few days so that I can answer questions the best I can.

I’ll give a few thoughts before opening it to questions in the comments!
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16 August, 2018

What makes a good community leader?
Filed under: — Psychochild @ 11:48 PM

For today’s post I want to take a closer look at leaders of community, specifically of MMO guilds. What does good leadership require when you’re dealing with a loosely organized group of people who are doing something like playing a game “for fun”?

Let’s dig a little deeper into this, shall we?
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15 August, 2018

The drama problem in communities
Filed under: — Psychochild @ 11:53 PM

There’s one thing that kills groups dead more than anything else: Drama. The he-said, she-said garbage where different groups feel aggrieved and upset at the other for perceived reasons. Drama creates a wedge between people and kills communities.

Since I’m talking about communities this week, let’s take a quick look at drama.
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14 August, 2018

The importance of community culture
Filed under: — Psychochild @ 11:44 PM

I talk a lot about culture because this is an important thing. How you deal with the culture of your community is perhaps one of the most important things that determines the long-term success or failure of your group.

Let’s take a closer look at what culture means in a community like an MMO guild.
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13 August, 2018

When a guild grows too large
Filed under: — Psychochild @ 11:55 PM

One of the big sins I mentioned in my last post was how guilds grow too large. This becomes a problem because the feeling of the guild changes, and this affects how people look at the guild. Especially if a guild starts as a small group of friends, it can be disconcerting when you suddenly look around and find that the guild feels so impersonal.

Let’s look at why large guilds can feel so different when they grow too large.
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