Psychochild's Blog

A developer's musings on game development and writing.

24 August, 2019

Are there reasons not to have RP in MMOs?
Filed under: — Psychochild @ 11:47 PM

To end the week, I wanted to think a bit about a contrary opinion. I’ve spent all week talking about RP from a development point of view and how to facilitate and support it in the game, particularly in ways that don’t disturb other parts of the game. But are there reasons not to have RP in the game?

I’m not sure where this post will go, but let’s consider this a bit as I write.

23 August, 2019

Writing better lore for RP.
Filed under: — Psychochild @ 11:51 PM

Yesterday I looked at how to design for RP, how a few changes might bring about better RP in a game while not affecting the rest of the server much. Today, I want to look more at lore, and how you can write that to facilitate RP in the game.

Again, I’ll look at FFXIV as an example to draw from.

22 August, 2019

Designing for better RP
Filed under: — Psychochild @ 11:55 PM

In addition to better tools, there are some design considerations in an MMO that can be made to help facilitate RP. These design decisions can seem pretty small, but they can have a pretty big impact on how people interact with the game. With these considerations, RP could be enhanced in a game, even if RP isn’t the focus of the game.

Let’s take a look at a few ideas to improve RP, shall we?

21 August, 2019

Helping RPers find each other
Filed under: — Psychochild @ 11:53 PM

One of the problems you have with RP is finding other people. There’s all sorts of different RP types and styles, and it can take a while to find people you really click with. The RP community has tried to create ways for RPers to get together, but I think that developers can help this process along as well.

Let’s take a look at a few ways, shall we?

20 August, 2019

Culture! And a peek behind the scenes…
Filed under: — Psychochild @ 3:15 PM

Today’s post is going to cover the topic of the streaming podcast tonight: how to build a culture for your community. The podcast will start tonight about 8 PM Eastern at

But I thought I’d talk a bit about culture and show the notes for the show.

19 August, 2019

The good and bad of RPers
Filed under: — Psychochild @ 11:51 PM

As I said yesterday, I think that RP could be a good focus for a game. In FFXIV, RPers form a significant portion of the playerbase. It became all the more apparent when they added the RP tag for people to use. But some of the more populated servers are the ones that have been dubbed the RP servers even if unofficially.

So let’s take a look at the good and the bad of RP in MMOs from a developer’s point of view.

18 August, 2019

RP as a Developer
Filed under: — Psychochild @ 11:49 PM

This week, let’s look at RP from a developer’s point of view. I want to look at things in the perspective of a developer and how we can develop a game to take more RP elements into consideration.

I’ll keep this brief tonight, but this week I’ll pick some of these topics to go deeper on.

17 August, 2019

Playing at RP
Filed under: — Psychochild @ 11:37 PM

This week, I talked about RP from a player’s standpoint, how RP looks like to get into, to maintain, and to enjoy. Next week, I want to talk a bit about RP from a developer’s point of view. So, let look a bit at the subject RP between these two perspectives.

What’s RP like in that space between?

16 August, 2019

Commitment in RP
Filed under: — Psychochild @ 11:44 PM

Much of RP, all RP not just MMO RP, tends to be long term. In tabletop you have a campaign that usually lasts for several sessions to form a campaign. Forum RP generally lasts a long time due to the time between posts. And this attitude carries over into MMOs, to some extent. Not all RP is long-term, but I think people generally gravitate toward the longer term.

Let’s take a closer look at this and see how it fits into MMO RP where things tend to be a bit more ephemeral sometimes.

15 August, 2019

Filed under: — Psychochild @ 11:25 PM

I think most people who have been around MMOs for any length of time are familiar with elitism: the idea that what someone is doing is more important than someone else. This often takes the form of elitism for raiders, seeing themselves and what they do as better than the rest of the playerbase. They are the pinnacle of Bartle’s Achiever motivation, demonstrating mastery over some of the most difficult content of the game.

But wait… wasn’t I talking about RPers this month?

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