Psychochild's Blog

A developer's musings on game development and writing.

6 November, 2018

Streaming Podcast tonight: Storybricks

We had a request to talk about Storybricks on the streaming podcast, so we’ll do that tonight. We’ll be starting around 8 PM Eastern and going for about hours as we talk about Storybricks while playing a game. We’ll likely be playing Minecraft, which seems appropriate for talking about Storybricks! :)

Watch it at: https://twitch.tv/Maulgrim

I’ve been bad about linking prior Streaming podcasts, so let me embed some of the ones from recent weeks below the break.
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11 October, 2018

Streaming Podcast link: Social Design in Games

The latest Streaming Podcast is available! You can watch it embedded below:

Leave comments below!

8 October, 2018

The streaming podcast is going well!
Filed under: — Psychochild @ 3:10 PM

We’re still finding our feet, but the podcast with my friends Maulgrim and Mitternacht is going well so far! We’ve done three so far, and the fourth will happen tomorrow.

Read on for links to past episodes and details about tomorrow’s topic!
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17 September, 2018

A new streaming podcast!
Filed under: — Psychochild @ 2:28 PM

I’m doing something new! I’m teaming up with a friend of mine who does streaming and we’re doing to play games and chat in a podcast type format.

We’ll start this Tuesday from 7-10 PM Eastern (maybe later!) at https://www.twitch.tv/maulgrim

A few notes after the break.
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29 August, 2018

Making the game industry more inclusive
Filed under: — Psychochild @ 10:55 PM

In yesterday’s post I gave a perspective on the exclusion of the game industry. It’s no secret that a lot of the game industry looks the same, but homogeneity goes deeper than that. It’s about accepting others who are just like the existing group. This leads to a lack of diversity in these companies.

So now let’s look a bit closer on what we can do to make things more inclusive.
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27 August, 2018

Popularity and creative work

Something I’ve been thinking about recently is how popularity really affects creative work. We tend to have this vision of a creative person as an iconoclast who follows the beat of their own drum. But reality is more complex than that, of course. The reality is that popularity matters quite a bit in creative work, especially if you want to make a living at it.

Let’s take look through the lens of my own experience.
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26 August, 2018

A week of personal posts
Filed under: — Psychochild @ 11:09 PM

This week I want to delve into a bit of personal thought. I’ve been quiet, and there have been reasons for that, stuff not usually talked about. But perhaps it’s good to get some therapy and thought out in the open, if I can find the courage to do so.

A few thoughts for now to prime the pump.
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25 August, 2018

Questions about Storybricks?
Filed under: — Psychochild @ 11:45 PM

So, for tonight’s post I wanted to open things up a bit. Ask me questions about Storybricks. Tell me what you liked, what you didn’t like, and all that.

I’ll share a few things below that I think might be interesting.
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24 August, 2018

Why Storybricks failed
Filed under: — Psychochild @ 11:42 PM

After a week of talking a bit about the promise and a little behind the scenes, I wanted to look at the reason why all this talk is reminiscing instead of excitement about what we’re doing. Storybricks is no longer around and I wanted to dig a bit into the reasons for this.

Let’s take a look at why something that had promise withered on the vine.
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23 August, 2018

Layers of the Storybricks setting
Filed under: — Psychochild @ 11:12 PM

I explained the concept of the original Storybricks setting yesterday with floating islands and a big bad with a world full of layers. Today I wanted to explain a bit about those layers and how they would work in my vision.

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