Psychochild's Blog

A developer's musings on game development and writing.

18 October, 2011

Interview with Dave “Over00″ Toulouse
Filed under: — Psychochild @ 10:55 AM
(This post has been viewed 5761 times.)

Here's another interview with a fellow indie game developer. I asked Dave "Over00" Toulouse some questions about his games, including the newest one he just launched. Read on for an interesting conversation between us.
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10 October, 2011

Interview with Royal O’Brien
Filed under: — Psychochild @ 3:38 AM
(This post has been viewed 2142 times.)

Sometimes technology is often an unsung hero in game development. The visual art or game design often tends to get a lot of coverage because it's easier to show screenshots or talk about gameplay than to really show off tech.

BitRaider provides an interesting bit of tech that allows you to start playing a game before it has all been downloaded. It's a pretty neat bit of tech, something that many game developers have discussed over the years. I interviewed Royal O'Brien, the co-founder of BitRaider, to get his perspective on the technological and business sides of the game industry.
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14 September, 2011

Perception of Vision
Filed under: — Psychochild @ 12:32 AM
(This post has been viewed 13391 times.)

I've almost recovered from a busy schedule of attending conventions. Almost. But, hey, I'm writing again.

Let's take a look at what's on my mind at this moment: vision. Specifically looking at the future of games and how it affects game development.
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28 August, 2011

Conferences, business, and growing as a developer
Filed under: — Psychochild @ 4:13 PM
(This post has been viewed 1667 times.)

I'll offer the typical excuses about why I have not posted lately: life is perhaps a bit too exciting lately. I've been heading to a lot more of those dreaded "meetings" where I'm partially responsible for either telling people how cool Storybricks is, and more frequently, why this means they should sign a check to help us achieve our goals.

So, let me give you a glimpse of what's been going on in my life.
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27 July, 2011

What I’ve been up to, and going to Gen Con!
Filed under: — Psychochild @ 12:47 AM
(This post has been viewed 8588 times.)

As those of you who stalk me on different social media sites have probably noticed, I've been talking a lot more about my current work at Namaste Entertainment. I figured I'd go into more detail for those of you who still read old-fashioned things like blogs.
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27 June, 2011

Games are protected expression!
Filed under: — Psychochild @ 11:56 AM
(This post has been viewed 3105 times.)

The good news today was that the U.S. Supreme Court overturned the California video game law that restricted sales of "violent" video games to minors, known as "Brown vs. EMA" (previously "Schwarzenegger vs. EMA" before the change of governor in California). The upshot is that the highest court has said that computer games enjoy the same protected status as other forms of expression such as movies and books.

Hooray!
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19 June, 2011

Criticism, criticizing, and complaining
Filed under: — Psychochild @ 12:12 AM
(This post has been viewed 5088 times.)

Yeah, I know. Three posts in rapid succession previously, then nothing for a few weeks. Had some family issues to deal with and the "day job" has been heating up... in a good way. Expect to hear more about what I'm working on within the next few months.

This time around, let's take a look at three seemingly related topics that actually have a lot of subtlety: Criticism, criticizing, and complaining. Specifically, let's see how these relate to game development.
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27 May, 2011

Evaluating business models
Filed under: — Psychochild @ 7:12 PM
(This post has been viewed 2933 times.)

Nils, a frequent commenter on this blog, wrote some articles on his own blog about business models:

Business Models
The Evil in Monthly Subs
The Evil in F2P games

He goes into some of the dangers of different business models. I've left some fairly lengthy comments over there, but I thought I'd go into a bit more discussion about different business models.
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24 May, 2011

The wheels of fortune
Filed under: — Psychochild @ 11:20 AM
(This post has been viewed 2018 times.)

At the recent LOGIN conference, I was on a panel entitled "Wannabe Farmers replacing Pretend Mass-Murderers: Are Social Games a Fad?" To make the panel more interesting the panelists took extreme positions, and I was the solid "social (network) games are a fad" guy. Not that I believe that entirely, but it made for an entertaining panel discussion. (I'll post a link when the talk is posted online.)

But, I mentioned something that I think is very true: business works in cycles. And, by looking at previous cycles we can use them to divine the future of the current cycle. Let's take a closer look, shall we?
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24 March, 2011

A tale of two free to play games
Filed under: — Psychochild @ 2:00 PM
(This post has been viewed 14402 times.)

I'm an MMO developer, but I'm also an enthusiastic player. Not every MMO designer has the luxury of spending a lot of time in games, but I think it's important to stay current with games given that I've spent a lot of my time running a rather "retro" game.

So, I like to think that I have a bit of insight on how the player side of things work as well as the designer. So, while I'm a big fan of microtransaction (or "free to play") business models, I certainly do understand how players can be wary, even frightened by this type of system. So, let's look at two games from the same company and see how they handle microtransactions.

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