Psychochild's Blog

A developer's musings on game development and writing.

22 August, 2015

Ask me almost anything!

Blaugust, day 22

Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.

Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.

For today’s post, I’ll answer a question already posed yesterday.
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20 August, 2015

The essence of leadership
Filed under: — Psychochild @ 6:24 AM

Blaugust, day 20

I find the concept of leadership to be fascinating. It’s a lot like the concept of “game design”, where it’s incredibly important but it can be hard to really pin down and describe. A lot of how you learn either skill is through a series of best practices and direct observation.

We usually focus on the single leader, but there are obviously other structures of leadership. For example, it’s often more common to have a group of leaders who lead a larger group. A group can be self-organizing and share leadership duties just like any other duties. The guiding force could even be a thought or philosophy instead of a single person. But, our culture tends to focus a lot on the individual leader.

Today, let me share some of my observations.
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18 August, 2015

In business, it’s all about the growth
Filed under: — Psychochild @ 5:46 AM

Blaugust, day 18

Today, I’ll write about one of the topics I’m most interested in: business. Specifically, how business impacts the development of games. I could sum it up in one word, “Growth”, but where is the fun in that?
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10 August, 2015

Social Media: what gets promoted?
Filed under: — Psychochild @ 6:29 AM

Blaugust, Day 10

When I post here on my blog, I’m arguably promoting myself when I write here; the ads you see on my site generate very little income. These words belong to me as I pay the hosting, I write the words, I use software with a reasonable license.

But when I post a message on social media, how do my words get used? Arguably, I still own the words (depending on the EULA), but I’m at least letting someone else rent them out and profit from them. And, how they profit from those words influences how they treat me, my words, and topics that are important to me.
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4 August, 2015

Extra special post for today: Project Gorgon
Filed under: — Psychochild @ 6:39 AM

Awesome indie developers Eric Heimburg and Sandra Powers are still hard at work on Project Gorgon. They launched their third Kickstarter attempt, and it’s already successfully funded.

If you like MMOs and cherish indies, then you really should go support them: https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo

3 August, 2015

The games I play and their business models
Filed under: — Psychochild @ 6:03 AM

Blaugust, day 3

Let’s get the big topic out of the way first: let’s talk about MMO business models. Specifically the models that FFXIV and DDO use and how they impact me as a player.
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1 April, 2015

New Project: Indie MMO Space Game!
Filed under: — Psychochild @ 8:48 AM

I’ll keep this short, because who wants to read a bunch of text when I’ve got a game to pimp!

I’m starting a new project I’m calling Indie MMO Space Game! It’s the culmination of a lot of research about what is successful in developing games.

Read on for more details.
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21 March, 2015

Defending Peter Molyneux
Filed under: — Psychochild @ 1:38 PM

“Do you think that you’re a pathological liar?”

Imagine someone coming up to you and saying that. About the only context where I don’t think the person is the world’s biggest asshole is if this were a good friend giving me some friendly teasing. As the opening to an interview? Yeah, that’s probably the world’s biggest asshole on the other end.

Let’s look at why this phrase is garbage.
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6 April, 2014

The two faces of Kickstarter
Filed under: — Psychochild @ 10:00 PM

Kickstarter has been a game changer, pretty literally. As I’ve written in a series of articles over on Shoost, crowdfunders are taking the place of publishers for game projects, and the consequences of that are.

But, precisely what are backers getting out of a project? That’s a surprisingly deep question. Let’s take a look at what people think they are getting when they back a project.
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27 February, 2014

Articles on how crowdfunding has affected game development
Filed under: — Psychochild @ 4:38 PM

Over at Shawn Schuster’s brand new site Shoost.co, I’m writing a series of articles about how crowdfunding (and in particular Kickstarter) has affected game development. Unfortunately, the site seems to have gone away, so I’m posting the text I wrote for the articles below, probably less some edits.
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