Psychochild's Blog

A developer's musings on game development and writing.

25 December, 2011

Happy Holidays!
Filed under: — Psychochild @ 2:38 AM

It’s Christmas (or a few days after Winter Solstice if you prefer), and I’m taking a moment to write a blog. Mostly so nobody has a sad Christmas fearing I’ve disappeared into a void. :)

24 October, 2011

Thoughts about WoW and pandas
Filed under: — Psychochild @ 12:37 AM

So, the blogs have been abuzz with the big announcement out of BlizzCon about the “Mists of Pandaria” expansion to World of Warcraft. I figured I’d give my point of view on it, with the usual caveats, of course.

18 October, 2011

Interview with Dave “Over00″ Toulouse
Filed under: — Psychochild @ 10:55 AM

Here’s another interview with a fellow indie game developer. I asked Dave “Over00″ Toulouse some questions about his games, including the newest one he just launched. Read on for an interesting conversation between us.

10 October, 2011

Interview with Royal O’Brien
Filed under: — Psychochild @ 3:38 AM

Sometimes technology is often an unsung hero in game development. The visual art or game design often tends to get a lot of coverage because it’s easier to show screenshots or talk about gameplay than to really show off tech.

BitRaider provides an interesting bit of tech that allows you to start playing a game before it has all been downloaded. It’s a pretty neat bit of tech, something that many game developers have discussed over the years. I interviewed Royal O’Brien, the co-founder of BitRaider, to get his perspective on the technological and business sides of the game industry.

14 September, 2011

Perception of Vision
Filed under: — Psychochild @ 12:32 AM

I’ve almost recovered from a busy schedule of attending conventions. Almost. But, hey, I’m writing again.

Let’s take a look at what’s on my mind at this moment: vision. Specifically looking at the future of games and how it affects game development.

28 August, 2011

Conferences, business, and growing as a developer
Filed under: — Psychochild @ 4:13 PM

I’ll offer the typical excuses about why I have not posted lately: life is perhaps a bit too exciting lately. I’ve been heading to a lot more of those dreaded “meetings” where I’m partially responsible for either telling people how cool Storybricks is, and more frequently, why this means they should sign a check to help us achieve our goals.

So, let me give you a glimpse of what’s been going on in my life.

27 July, 2011

What I’ve been up to, and going to Gen Con!

As those of you who stalk me on different social media sites have probably noticed, I’ve been talking a lot more about my current work at Namaste Entertainment. I figured I’d go into more detail for those of you who still read old-fashioned things like blogs.

27 June, 2011

Games are protected expression!
Filed under: — Psychochild @ 11:56 AM

The good news today was that the U.S. Supreme Court overturned the California video game law that restricted sales of “violent” video games to minors, known as “Brown vs. EMA” (previously “Schwarzenegger vs. EMA” before the change of governor in California). The upshot is that the highest court has said that computer games enjoy the same protected status as other forms of expression such as movies and books.


19 June, 2011

Criticism, criticizing, and complaining
Filed under: — Psychochild @ 12:12 AM

Yeah, I know. Three posts in rapid succession previously, then nothing for a few weeks. Had some family issues to deal with and the “day job” has been heating up… in a good way. Expect to hear more about what I’m working on within the next few months.

This time around, let’s take a look at three seemingly related topics that actually have a lot of subtlety: Criticism, criticizing, and complaining. Specifically, let’s see how these relate to game development.

27 May, 2011

Evaluating business models
Filed under: — Psychochild @ 7:12 PM

Nils, a frequent commenter on this blog, wrote some articles on his own blog about business models:

Business Models
The Evil in Monthly Subs
The Evil in F2P games

He goes into some of the dangers of different business models. I’ve left some fairly lengthy comments over there, but I thought I’d go into a bit more discussion about different business models.

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