Psychochild's Blog

A developer's musings on game development and writing.

4 August, 2015

Extra special post for today: Project Gorgon
Filed under: — Psychochild @ 6:39 AM

Awesome indie developers Eric Heimburg and Sandra Powers are still hard at work on Project Gorgon. They launched their third Kickstarter attempt, and it’s already successfully funded.

If you like MMOs and cherish indies, then you really should go support them: https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo

3 August, 2015

The games I play and their business models
Filed under: — Psychochild @ 6:03 AM

Blaugust, day 3

Let’s get the big topic out of the way first: let’s talk about MMO business models. Specifically the models that FFXIV and DDO use and how they impact me as a player.
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1 April, 2015

New Project: Indie MMO Space Game!
Filed under: — Psychochild @ 8:48 AM

I’ll keep this short, because who wants to read a bunch of text when I’ve got a game to pimp!

I’m starting a new project I’m calling Indie MMO Space Game! It’s the culmination of a lot of research about what is successful in developing games.

Read on for more details.
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21 March, 2015

Defending Peter Molyneux
Filed under: — Psychochild @ 1:38 PM

“Do you think that you’re a pathological liar?”

Imagine someone coming up to you and saying that. About the only context where I don’t think the person is the world’s biggest asshole is if this were a good friend giving me some friendly teasing. As the opening to an interview? Yeah, that’s probably the world’s biggest asshole on the other end.

Let’s look at why this phrase is garbage.
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6 April, 2014

The two faces of Kickstarter
Filed under: — Psychochild @ 10:00 PM

Kickstarter has been a game changer, pretty literally. As I’ve written in a series of articles over on Shoost, crowdfunders are taking the place of publishers for game projects, and the consequences of that are.

But, precisely what are backers getting out of a project? That’s a surprisingly deep question. Let’s take a look at what people think they are getting when they back a project.
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27 February, 2014

Articles on how crowdfunding has affected game development
Filed under: — Psychochild @ 4:38 PM

Over at Shawn Schuster’s brand new site Shoost.co, I’m writing a series of articles about how crowdfunding (and in particular Kickstarter) has affected game development. Unfortunately, the site seems to have gone away, so I’m posting the text I wrote for the articles below, probably less some edits.
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20 February, 2014

Interview at over at Massively
Filed under: — Psychochild @ 7:04 PM

Just in case you missed it, I did an interview with Shawn Schuster over at Massively: http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/

I talk about the past, present, and future of MMOs.
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13 August, 2013

The Standard Disclaimer
Filed under: — Psychochild @ 2:20 AM

As you might have heard, there was a little announcement last weekend about a game called EverQuest Next. They’re doing some particularly exciting things, and one of those things is emergent AI. There’s a little company called Storybricks who is working on that emergent AI. You might have heard of the company. (Protip: I work at Storybricks.)

On the bright side, it’s very exciting to be working on a groundbreaking title. On the other hand, I know from experience that I’m going to be watched a lot more closely and people will try to read into my words. An offhand phrase is interpreted as a solemn vow. (You old-school MMO people will remember the hilarity around Necromancy in Ultima Online.) So, let me post this disclaimer:

The opinions and points of view expressed in the posts on this site are my own and do not necessarily reflect the views of my employer or any company I am working with.

Further, unless I explicitly state so, nothing I post should be construed as a hint about EverQuest Next‘s design or content. (I don’t get the privilege of saying “just kidding” after making a controversial statement.) So, if I write an article supporting permadeath in Storybricks development, you should already know that EQN won’t have permadeath in it.

I know most of you are reasonable people, but I’m just trying to avoid any uncomfortable situations involving my words and a very talented team trying to blaze new territory. They already have a hard job, so I don’t want someone taking my words and making that job even harder.

Just stay tuned for something that will continue to amaze you.
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3 July, 2013

Double Fine stuck in the publisher mindset
Filed under: — Psychochild @ 4:42 PM

I’ve been super-busy with work, but I was putting together a more design-focused blog post. However,recent news has cried out for a response. It’s a tale of woe in the business of game development, when a company ignores the business realities in the tumultuous reality of game development.

Let’s see what happens when a developer used to working with publishers instead tries goes indie.
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1 May, 2013

We all need Camelot Unchained to succeed
Filed under: — Psychochild @ 9:21 AM

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now.

http://www.kickstarter.com/projects/13861848/camelot-unchained

The success of this campaign will have tremendous ramifications on future MMO projects. I encourage you to support it.
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