Psychochild's Blog

A developer's musings on game development and writing.

6 April, 2014

The two faces of Kickstarter
Filed under: — Psychochild @ 10:00 PM
(This post has been viewed 6033 times.)

Kickstarter has been a game changer, pretty literally. As I've written in a series of articles over on Shoost, crowdfunders are taking the place of publishers for game projects, and the consequences of that are.

But, precisely what are backers getting out of a project? That's a surprisingly deep question. Let's take a look at what people think they are getting when they back a project.
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27 February, 2014

Articles on how crowdfunding has affected game development
Filed under: — Psychochild @ 4:38 PM
(This post has been viewed 8865 times.)

Over at Shawn Schuster's brand new site Shoost.co, I'm writing a series of articles about how crowdfunding (and in particular Kickstarter) has affected game development. The first article was posted already: http://shoost.co/2014/02/27/how-kickstarter-has-affected-game-development-part-1/
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20 February, 2014

Interview at over at Massively
Filed under: — Psychochild @ 7:04 PM
(This post has been viewed 5079 times.)

Just in case you missed it, I did an interview with Shawn Schuster over at Massively: http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/

I talk about the past, present, and future of MMOs.
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13 August, 2013

The Standard Disclaimer
Filed under: — Psychochild @ 2:20 AM
(This post has been viewed 17808 times.)

As you might have heard, there was a little announcement last weekend about a game called EverQuest Next. They're doing some particularly exciting things, and one of those things is emergent AI. There's a little company called Storybricks who is working on that emergent AI. You might have heard of the company. (Protip: I work at Storybricks.)

On the bright side, it's very exciting to be working on a groundbreaking title. On the other hand, I know from experience that I'm going to be watched a lot more closely and people will try to read into my words. An offhand phrase is interpreted as a solemn vow. (You old-school MMO people will remember the hilarity around Necromancy in Ultima Online.) So, let me post this disclaimer:

The opinions and points of view expressed in the posts on this site are my own and do not necessarily reflect the views of my employer or any company I am working with.

Further, unless I explicitly state so, nothing I post should be construed as a hint about EverQuest Next's design or content. (I don't get the privilege of saying "just kidding" after making a controversial statement.) So, if I write an article supporting permadeath in Storybricks development, you should already know that EQN won't have permadeath in it.

I know most of you are reasonable people, but I'm just trying to avoid any uncomfortable situations involving my words and a very talented team trying to blaze new territory. They already have a hard job, so I don't want someone taking my words and making that job even harder.

Just stay tuned for something that will continue to amaze you.
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3 July, 2013

Double Fine stuck in the publisher mindset
Filed under: — Psychochild @ 4:42 PM
(This post has been viewed 5354 times.)

I've been super-busy with work, but I was putting together a more design-focused blog post. However,recent news has cried out for a response. It's a tale of woe in the business of game development, when a company ignores the business realities in the tumultuous reality of game development.

Let's see what happens when a developer used to working with publishers instead tries goes indie.
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1 May, 2013

We all need Camelot Unchained to succeed
Filed under: — Psychochild @ 9:21 AM
(This post has been viewed 7041 times.)

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now.

http://www.kickstarter.com/projects/13861848/camelot-unchained

The success of this campaign will have tremendous ramifications on future MMO projects. I encourage you to support it.
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1 April, 2013

Exciting news: the mega-Kickstarter campaign!
Filed under: — Psychochild @ 1:43 AM
(This post has been viewed 12964 times.)

I was busy during GDC last week, meeting with people and making contacts. After a week of hard work, I have a tremendous announcement to make: I'm running a new Kickstarter campaign!

But wait! It's even more exciting than you might possibly imagine. This is the mega-Kickstarter game campaign! I've gathered every major developer who has run a game-focused Kickstarter campaign and I've gotten them to join force into one, ultimate campaign!

Read on for information about the project and the tiers!
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15 October, 2012

Online behavior: trolls still trolling trolls
Filed under: — Psychochild @ 12:09 PM
(This post has been viewed 4130 times.)

There's been a lot of discussion lately about online behavior after a high-profile troll's name and information were exposed in an article. It's brought up a lot of interesting discussion about the role of online communities and free speech.

Let's take a look at the complicated issues behind these hot-button topics.
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24 September, 2012

The misunderstood role of community management
Filed under: — Psychochild @ 10:10 AM
(This post has been viewed 10708 times.)

In my analysis of Steam's Greenlight project, many of the solutions I suggested centered around community management. Unfortunately, community management is sorely misunderstood, so I think some people didn't understand how this could help the situation.

Let's take a look at what community management is, what it should be, and how it is treated these days.
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6 September, 2012

Why Steam’s Greenlight is a failure
Filed under: — Psychochild @ 7:54 PM
(This post has been viewed 11201 times.)

With much fanfare and enthusiasm, Steam announced Greenlight a way for the community to give feedback on what they would like to see. If you've been following the news lately, you might have learned that things didn't go over as well as might be hoped. To the point that Valve has been scrambling to control the damage.

But, I see this as a sign of failure. Perhaps not terminal failure, but let's take a look at what this rocky start means at least in the short term.
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