Psychochild's Blog

A developer's musings on game development and writing.

6 November, 2018

Streaming Podcast tonight: Storybricks

We had a request to talk about Storybricks on the streaming podcast, so we’ll do that tonight. We’ll be starting around 8 PM Eastern and going for about hours as we talk about Storybricks while playing a game. We’ll likely be playing Minecraft, which seems appropriate for talking about Storybricks! :)

Watch it at: https://twitch.tv/Maulgrim

I’ve been bad about linking prior Streaming podcasts, so let me embed some of the ones from recent weeks below the break.
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8 October, 2018

The streaming podcast is going well!
Filed under: — Psychochild @ 3:10 PM

We’re still finding our feet, but the podcast with my friends Maulgrim and Mitternacht is going well so far! We’ve done three so far, and the fourth will happen tomorrow.

Read on for links to past episodes and details about tomorrow’s topic!
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29 August, 2018

Making the game industry more inclusive
Filed under: — Psychochild @ 10:55 PM

In yesterday’s post I gave a perspective on the exclusion of the game industry. It’s no secret that a lot of the game industry looks the same, but homogeneity goes deeper than that. It’s about accepting others who are just like the existing group. This leads to a lack of diversity in these companies.

So now let’s look a bit closer on what we can do to make things more inclusive.
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28 August, 2018

Exclusion in the game industry
Filed under: — Psychochild @ 10:29 PM

There’s been a lot of talk about how the game industry excludes certain people, particularly women. There’s the perception that the game industry isn’t welcoming of certain people because bigotry is rife and people who don’t fit the specific concept won’t make it.

The reality is a bit more complex, and frankly a bit worse, than that. Let me share some of the dirty secrets of the game industry as I’ve experienced it.
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24 August, 2018

Why Storybricks failed
Filed under: — Psychochild @ 11:42 PM

After a week of talking a bit about the promise and a little behind the scenes, I wanted to look at the reason why all this talk is reminiscing instead of excitement about what we’re doing. Storybricks is no longer around and I wanted to dig a bit into the reasons for this.

Let’s take a look at why something that had promise withered on the vine.
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19 August, 2018

Crazy ideas: MMOs and other games
Filed under: — Psychochild @ 10:00 PM

This week I want to talk a bit about some crazy ideas I’ve had in the past. I’ll start with one I proposed long ago when I was working on Meridian 59 at 3DO. The head of the company wanted people to make suggestions and proposals for games. So I wrote one that happened to touch on some ideas 3DO had at the time.

Let’s dig into my memory, shall we? It is a scary place.
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16 August, 2018

What makes a good community leader?
Filed under: — Psychochild @ 11:48 PM

For today’s post I want to take a closer look at leaders of community, specifically of MMO guilds. What does good leadership require when you’re dealing with a loosely organized group of people who are doing something like playing a game “for fun”?

Let’s dig a little deeper into this, shall we?
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3 January, 2018

Old year bad, new year good
Filed under: — Psychochild @ 1:58 PM

I guess it’s time to look at the old year in review and the new year in anticipation since I remembered I have a blog!

The spirit moves me to write a little bit to keep some of you who check this site interested!
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28 December, 2016

The new year, fear, and Patreon
Filed under: — Psychochild @ 4:51 PM

It’s almost the new year. Time for a bit of introspection and a different approach to life.

To not bury the lead here: I’ve started a Patreon for my creative work. Click the new banner on my site, or visit my Patreon page to support me.

Let me go into a bit more about why I’m doing this, and why this has been a hard thing for me to do.
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14 September, 2016

“Pray I don’t alter it any further”
Filed under: — Psychochild @ 11:18 PM

If you don’t follow game industry news, you might have missed that Valve changed how they use reviews. The short version is that only if you’ve bought a game directly from steam does your review count by default.

This has some pretty tremendous consequences for game developers, and probably for game players. Let’s take a look at what this means in a bit more detail, shall we?
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