Psychochild's Blog

A developer's musings on game development and writing.

9 December, 2014

Bloggy XMAS 9: How to grow a community
Filed under: — Psychochild @ 10:00 AM

This post is part of Bloggy XMAS with the theme of “gaming and community”. #bloggyxmas

“Gaming and community”, there’s a topic to cover. Perhaps one of the most vitally important topics in our modern lives; community is the foundation of the internet as we know it. The internet has given us connections with other people far beyond what we could imagine, bringing together people who want to share with each other. So, yeah, community is pretty important.

Since I’m a developer, let’s make this post practical, as my holiday gift to you. What does it take to turn a bunch of unruly people into a community?
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26 October, 2014

I’m not dead, just really busy
Filed under: — Psychochild @ 9:53 PM

So, wow, where did the time go? I certainly didn’t mean to ignore this site for so long, but it just kinda happened. Hopefully someone still checks the site on occasion, or has me in their RSS reader. :)

Let’s play a little game of “catchup with Brian” shall we?
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27 May, 2014

My next big thing
Filed under: — Psychochild @ 8:14 PM

I shared this tidbit on social networks first, so let get straight to the point: I’ve taken a position with City State Entertainment on the game known as Camelot Unchained.

I’m obviously very excited, even if it requires a move clear across the country.
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8 May, 2014

The importance of community
Filed under: — Psychochild @ 8:54 AM

First and foremost, I want to thank everyone who helped me out with the vet bills for Susano. I appreciate every gift, help in spreading my request, and kind word of support. It means a lot to me that people were willing to help.

I wrote personal emails to everyone who sent a gift. In many of these notes, I mentioned the importance of community. I often talk about how important community is on this blog, and it was a nice reminder about how community affects me personally in ways beyond the theory I share on here.

Let me share some thoughts about community.
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6 April, 2014

The two faces of Kickstarter
Filed under: — Psychochild @ 10:00 PM

Kickstarter has been a game changer, pretty literally. As I’ve written in a series of articles over on Shoost, crowdfunders are taking the place of publishers for game projects, and the consequences of that are.

But, precisely what are backers getting out of a project? That’s a surprisingly deep question. Let’s take a look at what people think they are getting when they back a project.
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27 February, 2014

Articles on how crowdfunding has affected game development
Filed under: — Psychochild @ 4:38 PM

Over at Shawn Schuster’s brand new site Shoost.co, I’m writing a series of articles about how crowdfunding (and in particular Kickstarter) has affected game development. The first article was posted already: http://shoost.co/2014/02/27/how-kickstarter-has-affected-game-development-part-1/
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26 February, 2014

Extreme Makeover: Random grouping
Filed under: — Psychochild @ 3:42 PM

I did a phone interview recently where I discussed ideas on how to improve random grouping. What I’m calling “random grouping” is perhaps best known from WoW’s Dungeon Finder (Looking for Dungeon or LFD) and Raid Finder (Looking for Raid or LFR) systems, where you indicate you want to run a dungeon and you are randomly matched up with other people. I share the common lament that random grouping systems don’t help players form social bonds within the game even if they would like to do so.

So, let me put my designer hat on and describe a system to allow for more socialization opportunities.
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20 February, 2014

Interview at over at Massively
Filed under: — Psychochild @ 7:04 PM

Just in case you missed it, I did an interview with Shawn Schuster over at Massively: http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/

I talk about the past, present, and future of MMOs.
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10 February, 2014

Moving on, looking for new opportunities
Filed under: — Psychochild @ 2:00 PM

Let’s get right to the point: I’m no longer with Storybricks. My work with Storybricks has come to a natural conclusion, and I wish the team every success.

This means that I’m looking for new employment opportunities. If you’re looking for an experienced technical game designer with a wealth of experience, let’s talk, shall we? You can reach me at psychochild@gmail.com

Read on for a few more details and what sort of work I’m looking for.
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11 January, 2014

Python: PartialMatchDict
Filed under: — Psychochild @ 4:15 PM

I wrote a class for some Python code I’m working on, and I figured there might be others out there who would find it interesting. The class lets you set up a typical dictionary data structure (where hashable items are used as keys to look up values stored in the structure), but will allow you to do partial and case-insensitive matches.

A bit more details, and the code, after the break
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