Psychochild's Blog

A developer's musings on game development and writing.

27 May, 2014

My next big thing
Filed under: — Psychochild @ 8:14 PM
(This post has been viewed 3256 times.)

I shared this tidbit on social networks first, so let get straight to the point: I've taken a position with City State Entertainment on the game known as Camelot Unchained.

I'm obviously very excited, even if it requires a move clear across the country.
(more...)

8 May, 2014

The importance of community
Filed under: — Psychochild @ 8:54 AM
(This post has been viewed 2124 times.)

First and foremost, I want to thank everyone who helped me out with the vet bills for Susano. I appreciate every gift, help in spreading my request, and kind word of support. It means a lot to me that people were willing to help.

I wrote personal emails to everyone who sent a gift. In many of these notes, I mentioned the importance of community. I often talk about how important community is on this blog, and it was a nice reminder about how community affects me personally in ways beyond the theory I share on here.

Let me share some thoughts about community.
(more...)

6 April, 2014

The two faces of Kickstarter
Filed under: — Psychochild @ 10:00 PM
(This post has been viewed 5528 times.)

Kickstarter has been a game changer, pretty literally. As I've written in a series of articles over on Shoost, crowdfunders are taking the place of publishers for game projects, and the consequences of that are.

But, precisely what are backers getting out of a project? That's a surprisingly deep question. Let's take a look at what people think they are getting when they back a project.
(more...)

27 February, 2014

Articles on how crowdfunding has affected game development
Filed under: — Psychochild @ 4:38 PM
(This post has been viewed 5395 times.)

Over at Shawn Schuster's brand new site Shoost.co, I'm writing a series of articles about how crowdfunding (and in particular Kickstarter) has affected game development. The first article was posted already: http://shoost.co/2014/02/27/how-kickstarter-has-affected-game-development-part-1/
(more...)

26 February, 2014

Extreme Makeover: Random grouping
Filed under: — Psychochild @ 3:42 PM
(This post has been viewed 5429 times.)

I did a phone interview recently where I discussed ideas on how to improve random grouping. What I'm calling "random grouping" is perhaps best known from WoW's Dungeon Finder (Looking for Dungeon or LFD) and Raid Finder (Looking for Raid or LFR) systems, where you indicate you want to run a dungeon and you are randomly matched up with other people. I share the common lament that random grouping systems don't help players form social bonds within the game even if they would like to do so.

So, let me put my designer hat on and describe a system to allow for more socialization opportunities.
(more...)

20 February, 2014

Interview at over at Massively
Filed under: — Psychochild @ 7:04 PM
(This post has been viewed 3983 times.)

Just in case you missed it, I did an interview with Shawn Schuster over at Massively: http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/

I talk about the past, present, and future of MMOs.
(more...)

10 February, 2014

Moving on, looking for new opportunities
Filed under: — Psychochild @ 2:00 PM
(This post has been viewed 7258 times.)

Let's get right to the point: I'm no longer with Storybricks. My work with Storybricks has come to a natural conclusion, and I wish the team every success.

This means that I'm looking for new employment opportunities. If you're looking for an experienced technical game designer with a wealth of experience, let's talk, shall we? You can reach me at psychochild@gmail.com

Read on for a few more details and what sort of work I'm looking for.
(more...)

11 January, 2014

Python: PartialMatchDict
Filed under: — Psychochild @ 4:15 PM
(This post has been viewed 6252 times.)

I wrote a class for some Python code I'm working on, and I figured there might be others out there who would find it interesting. The class lets you set up a typical dictionary data structure (where hashable items are used as keys to look up values stored in the structure), but will allow you to do partial and case-insensitive matches.

A bit more details, and the code, after the break
(more...)

31 December, 2013

2013 in review
Filed under: — Psychochild @ 3:51 PM
(This post has been viewed 3173 times.)

So, we dodged the bullet on that pesky Mayan apocalypse last year, and so we had to suffer through 2013. Okay, maybe "suffer" is a bit strong. Let's go with "tolerate".

So, what happened this last year?
(more...)

4 December, 2013

The meaning of holidays
Filed under: — Psychochild @ 11:31 AM
(This post has been viewed 3352 times.)

Here in the U.S., we celebrated Thanksgiving last week. The modern traditional celebration involves eating way too much, awkward time spent with family members, and usually some sort of traditional recreation like watching football or a parade. As a kid, I was told the holiday was to celebrate the generosity the Native Americans showed to struggling colonists; in recent years, however, the origin of the holiday has been reported to be much darker.

But, if you look at the name of the holiday, "Thanksgiving", the core of what I celebrate is: giving thanks.

As a warning: this post is going to be a tiny bit more meta than usual. There's some game design value here, but I thought taking a look at holidays and the meanings behind them might be interesting.
(more...)

Next Page »

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

July 2014
S M T W T F S
« May    
 12345
6789101112
13141516171819
20212223242526
2728293031  

Meta

Archives

Standard Disclaimer

I speak only for myself, not for any company.

My Book





Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Google