Psychochild's Blog

A developer's musings on game development and writing.

30 August, 2015

The humanizing influence of the internet
Filed under: — Psychochild @ 10:01 AM

Blaugust, day 30

Technology is a funny thing. It sets humans apart from nearly every other animal on our planet. Every technology has both good impacts and bad, and sometimes its hard to see all the impacts a technology will have is even is having. Throughout history, people have been wary of technology and the changes it brings. For some people, change is always terrifying. But, without change, humanity would stagnate and wither.

Perhaps no change has been more profound in recent memory than the Internet. And, while some people fear the change, others have chosen to embrace it. I think you might know which side I’m on. :)
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29 August, 2015

Developers aren’t Green Lantern
Filed under: — Psychochild @ 12:42 PM

Blaugust, day 29

So now I have my project. I’ve asked the fundamental questions and gotten my audience, platform(s), genres, and business model worked out. I understand the market and am making a game appropriate for the company I’m with. I’ve got my ideal team working on a prototype of the technology and gameplay, and I’m working hard on the setting that’s appropriate for the game. I’ve raised money to support the project, and I’m carefully budgeting the money I do have, while taking care of the people who gave me that money.

Now, it’s just some hard work and time to reap the financial rewards, right? Well, not quite.
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28 August, 2015

Building a game: taking care of business
Filed under: — Psychochild @ 6:38 AM

Blaugust, day 28

Okay, I’ve asked the fundamental questions and put together the team to build a prototype and work out a setting. So, now it’s time to get down to business and pay attention to the business elements of making the game.
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27 August, 2015

Building a game: forming the team
Filed under: — Psychochild @ 6:33 AM

Blaugust, day 27

Now that I’ve discussed the fundamentals of the game, it’s time to put serious thought toward the fundamentals of the people making the game. Time to form the team.
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26 August, 2015

Building a game: prototype and setting
Filed under: — Psychochild @ 6:12 AM

Blaugust, Day 26

So, I’ve got most of our fundamentals almost out of the way, and now I’m ready to get my hands dirty with details. For today’s post I’ll focus on one development task, a prototype, and one design task, choosing a setting.
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25 August, 2015

Building a game: your company and your market
Filed under: — Psychochild @ 6:04 AM

Blaugust, day 25

Yesterday, we looked at the fundamental questions to determine what kind of game you should build. Today, we’ll look at how those answers look in the context of the company you’re building the game with and how that impacts what market you might want to go after.

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24 August, 2015

Building a game: the fundamentals
Filed under: — Psychochild @ 6:40 AM

Blaugust, day 24

For the game project today, I have a blank canvas. Time to ask some fundamental questions about what type of game I want to make. What are the fundamental decisions I want to make, and how will I make the best ones I can?
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23 August, 2015

This week: How I would start a game project
Filed under: — Psychochild @ 1:56 PM

Blaugust, day 23

The theme for this week is how I would make a game. I’m going to do a high level view of what it would take to start a game project. It’ll be a blend of business, design, development, and leadership issues.

Read on for a few more ground rules for what I will be posting this week.
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22 August, 2015

Ask me almost anything!

Blaugust, day 22

Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.

Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.

For today’s post, I’ll answer a question already posed yesterday.
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21 August, 2015

Agreeing on genres
Filed under: — Psychochild @ 6:21 AM

Blaugust. day 21

Genres are an interesting thing in games. Really, games fall into two genres, one for the setting and one for the gameplay. Gameplay genres, like FPSes or RTSes, have a considerable amount of variation but at the core have a lot of shared aspects. Hard-core fans will argue over the the details of their favorite game of a certain gameplay genre they prefer, but to the more casual two different games might appear to have very similar gameplay, at least on the surface.

Setting genres are the same, but I would say that they have even less in common at the core. A term like “fantasy” covers a lot of ground, especially outside of games.
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