Psychochild's Blog

A developer's musings on game development and writing.

11 May, 2016

Design Challenge: doing away with hit points

I’m still feeling a bit under the weather, so let’s do something a bit different. A weekend design challenge in the middle of the week.

So, here’s the challenge: design a combat system that isn’t the current standard “beat on a target until their bag of hit points is depleted.” I’ll post a few ideas, but get ready to share yours!

27 November, 2011

Weekend Design Challenge: More tweaks

Last time we were left with a sticky balancing issue of how many feats to give out. Paladins were feat starved, whereas a Sorcerer had plenty of feats to go around. This week I’ll provide some thoughts about how to tackle this to try to bring some balance to the system and some other considerations.

21 November, 2011

Weekend Design Challenge: Balancing with odds and ends

In the continuing saga of one peron’s mission to turn the d20 system into a classless system, we find ourselves with a question of balance. We’ve got a foundation laid, let’s take the next steps toward our goal.

12 November, 2011

Weekend Design Challenge: To the points
Filed under: — Psychochild @ 3:59 PM

Last challenge, we were looking at the problems with using feats for making a classless d20 system. This week, we’ll look at some solutions.

28 October, 2011

Weekend Design Challenge: Looking at smelly feats

When last we did a weekend design challenge… oh, has it really been three months? Yeah, I slacked a bit here. To be fair, I’ve been busy. :)

But, let’s get back on the horse and take a look at our “coverting D&D 3rd edition to classless” project, shall we?

31 July, 2011

Weekend Design Challenge: First steps

Last week we set goals. This week we will take the first steps toward creating our classless system.

25 July, 2011

Weekend Design Challenge: Goals
Filed under: — Psychochild @ 12:32 AM

Last week we did our research, so this week we’ll set some goals for our design. Let’s do some planning for our design, and make a few hard decisions.

17 July, 2011

Weekend Design Challenge: Research
Filed under: — Psychochild @ 10:40 PM

Continuing the design of a classless d20 setting, this week we’ll look at research. Feel free to add your own in the comments if you found something interesting that I missed.

9 July, 2011

Weekend Design Challenge: the return!

So, I figured I’d pick a little project to get me to post more regularly on here. I figured it might be nice to give some of you a glimpse into how a design project might work. I’m putting this under the “Weekend Design Challenge” category, but the challenge is mostly for me to post more often. :)

The project is to turn the d20 system (used for Dungeons & Dragons 3.5 edition) into a classless system.

7 May, 2011

Weekend Design Challenge: Tutorials
Filed under: — Psychochild @ 1:53 AM

Most people have a love/hate relationship with tutorials. Without some sort of instructions, unique aspects of a game can frustrate people. But, a tutorial itself can be frustrating if it doesn’t feel right.

For this challenge, let’s take a look at tutorials. What makes a good tutorial, and what makes a bad one? Read on for a few of my thoughts.

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