Psychochild's Blog

A developer's musings on game development and writing.

1 April, 2014

Introducing my new blog: Match 3 Mania!
Filed under: — Psychochild @ 12:32 AM
(This post has been viewed 1725 times.)

Let's face it. MMOs are dead. We've waited for over a decade for a worthy game to realize our dreams of hacking the Gibson with our VR goggles and gloves, and nothing has appeared. So, I'm calling it: MMOs are over and done. There's no purpose for this blog anymore, I guess.

But, I still like writing. So, time to write about my second favorite genre: Match 3 games! Let's dive into some discussion about what makes an interesting match 3 game.

Oh, and do make sure to check out my site at http://psychochild.org/ to see the new site redesign!
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10 February, 2014

Moving on, looking for new opportunities
Filed under: — Psychochild @ 2:00 PM
(This post has been viewed 4252 times.)

Let's get right to the point: I'm no longer with Storybricks. My work with Storybricks has come to a natural conclusion, and I wish the team every success.

This means that I'm looking for new employment opportunities. If you're looking for an experienced technical game designer with a wealth of experience, let's talk, shall we? You can reach me at psychochild@gmail.com

Read on for a few more details and what sort of work I'm looking for.
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31 December, 2013

2013 in review
Filed under: — Psychochild @ 3:51 PM
(This post has been viewed 2311 times.)

So, we dodged the bullet on that pesky Mayan apocalypse last year, and so we had to suffer through 2013. Okay, maybe "suffer" is a bit strong. Let's go with "tolerate".

So, what happened this last year?
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4 December, 2013

The meaning of holidays
Filed under: — Psychochild @ 11:31 AM
(This post has been viewed 2360 times.)

Here in the U.S., we celebrated Thanksgiving last week. The modern traditional celebration involves eating way too much, awkward time spent with family members, and usually some sort of traditional recreation like watching football or a parade. As a kid, I was told the holiday was to celebrate the generosity the Native Americans showed to struggling colonists; in recent years, however, the origin of the holiday has been reported to be much darker.

But, if you look at the name of the holiday, "Thanksgiving", the core of what I celebrate is: giving thanks.

As a warning: this post is going to be a tiny bit more meta than usual. There's some game design value here, but I thought taking a look at holidays and the meanings behind them might be interesting.
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15 October, 2013

Return of the Newbie Blogger Initiative
Filed under: — Psychochild @ 1:06 PM
(This post has been viewed 4412 times.)

In grand Psychochild's Blog tradition, I'm here to tell you news waaaaaaay after the fact. Anyway, this post is about the return of the Newbie Blogger Initiative! Do you write about game stuff, particularly MMOs, and want to get some attention to your writing? Want some experienced bloggers to lend some guidance while you explore the crazy world of blogging? Then this is the initiative for you!

Anyway, I signed up to be a mentor, so I should probably post something, right?
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13 August, 2013

The Standard Disclaimer
Filed under: — Psychochild @ 2:20 AM
(This post has been viewed 14063 times.)

As you might have heard, there was a little announcement last weekend about a game called EverQuest Next. They're doing some particularly exciting things, and one of those things is emergent AI. There's a little company called Storybricks who is working on that emergent AI. You might have heard of the company. (Protip: I work at Storybricks.)

On the bright side, it's very exciting to be working on a groundbreaking title. On the other hand, I know from experience that I'm going to be watched a lot more closely and people will try to read into my words. An offhand phrase is interpreted as a solemn vow. (You old-school MMO people will remember the hilarity around Necromancy in Ultima Online.) So, let me post this disclaimer:

The opinions and points of view expressed in the posts on this site are my own and do not necessarily reflect the views of my employer or any company I am working with.

Further, unless I explicitly state so, nothing I post should be construed as a hint about EverQuest Next's design or content. (I don't get the privilege of saying "just kidding" after making a controversial statement.) So, if I write an article supporting permadeath in Storybricks development, you should already know that EQN won't have permadeath in it.

I know most of you are reasonable people, but I'm just trying to avoid any uncomfortable situations involving my words and a very talented team trying to blaze new territory. They already have a hard job, so I don't want someone taking my words and making that job even harder.

Just stay tuned for something that will continue to amaze you.
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6 June, 2013

The other online community: where did MMO bloggers go?
Filed under: — Psychochild @ 2:37 PM
(This post has been viewed 16353 times.)

I've written a lot about the importance of in-game community lately. But, allow me to write a bit about the type of community that isn't in a game or owned by a particular company. Maybe we can get draw some lessons that might come back around to game design.

So, let's talk about blogging, and the community around that. As the title asks: where did the bloggers go?
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6 April, 2013

Subscribe to posts by email
Filed under: — Psychochild @ 10:18 AM
(This post has been viewed 2837 times.)

I added the option to subscribe to posts via email. If you visit my site you can enter your email address at the top left side of the page to get new posts delivered straight to your email box.

Someone requested this, saying it let them send the posts directly to their mobile phone. Figured it might be of interest to a few other people as well.
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1 April, 2013

Exciting news: the mega-Kickstarter campaign!
Filed under: — Psychochild @ 1:43 AM
(This post has been viewed 9377 times.)

I was busy during GDC last week, meeting with people and making contacts. After a week of hard work, I have a tremendous announcement to make: I'm running a new Kickstarter campaign!

But wait! It's even more exciting than you might possibly imagine. This is the mega-Kickstarter game campaign! I've gathered every major developer who has run a game-focused Kickstarter campaign and I've gotten them to join force into one, ultimate campaign!

Read on for information about the project and the tiers!
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6 March, 2013

Ask me anything/open thread
Filed under: — Psychochild @ 2:17 AM
(This post has been viewed 3093 times.)

Been a bit busy with different projects and the "day job". Some potentially exciting things going down with Storybricks, but under serious NDA, unfortunately. Hopefully we can discuss details soon. :)

Anyway, I've got a post I want to write, but at this pace it might take me a few weeks. So, let me solicit questions from you all and have an open thread here. Post what you want to post about. Ask me a question, get my feedback, or just rant about something you don't have space to put anywhere else. Standard caveat applies, anything truly offensive will probably get deleted. But, you'll have to be in excessive bad taste to get to that point.

So... what's on your mind? :)

Also, there's a separate thread over on Google+.

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