Psychochild's Blog

A developer's musings on game development and writing.

2 May, 2016

My development of my leadership skills
Filed under: — Psychochild @ 6:28 PM

Over the past few years, I’ve taken a keen interest in the topic of leadership. Part of it comes from my time running Near Death Studios; I think having more leadership training could have helped me grow the business better. I would like to start my own company again in the future, and so I’m looking to build my leadership skills for the next company I start.

Let me share a bit of what I’ve been looking at, and perhaps you’ll have a few suggestions of your own.
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17 April, 2016

Tabletop RPGs, I am now an adult playing “let’s pretend”
Filed under: — Psychochild @ 1:14 PM

Yesterday I wrote about my college years, and today I’ll write about my adult life and experience with tabletop RPGs.

It’s probably going to come as little surprise that a gaming nerd like me, who became a professional computer game developer, still enjoys tabletop gaming.
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16 April, 2016

Tabletop RPGs, the college years
Filed under: — Psychochild @ 5:16 PM

Yesterday I went over the early years of tabletop RPGs, where I had a forbidden love in the form of D&D.

Now, let’s see what happens when our brave hero leaves home and enters university.

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15 April, 2016

I am a tabletop RPG aficionado
Filed under: — Psychochild @ 6:44 PM

One of my big passions is tabletop gaming. It has been a significant part of my gaming life and career, even if I’ve never directly developed a tabletop game. Well, yet, at least. :)

Let me take you on a little journey and talk about what tabletop RPGs mean to me.
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13 April, 2016

On to my next adventure: looking for work!
Filed under: — Psychochild @ 3:50 PM

I’ll keep the news brief: City State Entertainment and I have parted ways. That’s all I want to say about this; any further questions will be politely ignored.

So, what now?
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1 November, 2015

It’s my birthday again
Filed under: — Psychochild @ 6:41 AM

These birthday things keep happening. Something about the linear nature of time. Well, I’m at least one year older if not necessarily one year wiser.
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31 August, 2015

And now we reach the end of #Blaugust
Filed under: — Psychochild @ 6:28 AM

Blaugust, Day 31

With weary fingers and teary eyes, we reach the end of the Blaugust adventure. Time for a bit of thoughtful reflection about the adventure.
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30 August, 2015

The humanizing influence of the internet
Filed under: — Psychochild @ 10:01 AM

Blaugust, day 30

Technology is a funny thing. It sets humans apart from nearly every other animal on our planet. Every technology has both good impacts and bad, and sometimes its hard to see all the impacts a technology will have is even is having. Throughout history, people have been wary of technology and the changes it brings. For some people, change is always terrifying. But, without change, humanity would stagnate and wither.

Perhaps no change has been more profound in recent memory than the Internet. And, while some people fear the change, others have chosen to embrace it. I think you might know which side I’m on. :)
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23 August, 2015

This week: How I would start a game project
Filed under: — Psychochild @ 1:56 PM

Blaugust, day 23

The theme for this week is how I would make a game. I’m going to do a high level view of what it would take to start a game project. It’ll be a blend of business, design, development, and leadership issues.

Read on for a few more ground rules for what I will be posting this week.
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22 August, 2015

Ask me almost anything!

Blaugust, day 22

Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.

Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.

For today’s post, I’ll answer a question already posed yesterday.
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