Psychochild's Blog

A developer's musings on game development and writing.

8 December, 2016

Socialism in MMOs
Filed under: — Psychochild @ 12:44 PM

I’ve run into an interesting situation with some people in FFXIV. Many times people have needed items which I have gladly been able to provide (or acquire easily), but people feel bad taking the items from me. They insist on paying for the items somehow, or they want to trade. One friend said she felt bad always asking me for stuff, even if I offer on a regular basis.

I wanted to take a look at this, and look at why it really didn’t bother me to offer these items or services to others. Why I’m a big-hearted socialist in MMOs.
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24 November, 2016

Happy Thanksgiving!
Filed under: — Psychochild @ 9:36 PM

I hope everyone out there had a good Thanksgiving. Even if you don’t celebrate it, I hope it was a good day. And, it’s always a good time to stop and reflect on what you’re thankful for.

Let me take a moment to count my blessings.
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1 November, 2016

I just keep getting older
Filed under: — Psychochild @ 3:08 PM

Once again I have survived a full revolution clinging to a ball of dirt and molten metal hurtling through space around a continuous nuclear fusion engine. As with most things, this makes my life sound much more dramatic than it really is. For the non-science nerds out there: it’s my birthday today.

But, as is tradition on my blog, let’s take a look at the past year or so of life.
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28 October, 2016

More details about The Humanity Hypothesis

So, this is a game development blog. I’ve announced my new project The Humanity Hypothesis, so now let me talk about some of the day-to-day development of developing the game.

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23 October, 2016

The Humanity Hypothesis, my new game project
Filed under: — Psychochild @ 10:01 AM

So, what has kept me so busy that I’ve been slow to post? Let me present my brand-new game project called The Humanity Hypothesis.

We’re on Steam Greenlight, so the most important thing is to go vote for it!

Okay, I’ll share a bit more information about it, if you really want.
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28 September, 2016

The blank page and the distilled essence
Filed under: — Psychochild @ 10:55 PM

For creative people, sometimes the most daunting thing is the blank page. Sometimes you simply have no clue where to begin when working on a new idea; the idea can be so large that working from any particular perspective threatens to block out something else. Focusing on expressing one perspective could drive others out of your head, diminishing the work as a whole. Creative people usually come up with some solution for this. For me, I like to write down concepts and then organize them into a structure, usually an outline, that guides me as I work on other parts.

Sometimes that blank page can appear unconquerable. For less experienced people, it’s sometimes easier to borrow some structure from another source. In writing, a novice might borrow a universe they like and create “fanfic”. Or an experienced creator might want to take something they’ve seen and give it their own spin. An artist might take familiar characters from other media and create something new; conventions usually have art halls full of familiar comic characters in humorous or sexy situations they wouldn’t normally be found in.

So, let’s look at the use of other works as structure for your own.
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20 September, 2016

Slow to post
Filed under: — Psychochild @ 8:31 AM

After a great Blaugust, I’ve been a bit slack about posting regularly. A few things are contributing to this.

Let’s do a brief catch-up, shall we?
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14 September, 2016

“Pray I don’t alter it any further”
Filed under: — Psychochild @ 11:18 PM

If you don’t follow game industry news, you might have missed that Valve changed how they use reviews. The short version is that only if you’ve bought a game directly from steam does your review count by default.

This has some pretty tremendous consequences for game developers, and probably for game players. Let’s take a look at what this means in a bit more detail, shall we?
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12 September, 2016

Should game developers be gamers?
Filed under: — Psychochild @ 10:48 PM

It’s a common refrain. People grow older and they get busier. Between jobs, friends, kids, and other responsibilities, games sometimes get left by the wayside. People just don’t have the time to dedicate in order to sit down and immerse themselves in a game like they did before.

But, what happens when that busy person is a game developer? If you work in the game industry, does it make sense that you should be a gamer, too?
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5 September, 2016

The importance of group culture
Filed under: — Psychochild @ 8:40 PM

One of the most overlooked aspects of the company is it’s culture. It’s easy to ignore culture when a company is small, as people tend to be more like-minded. But as a company grows you bring on more people, and a company culture will form whether you intend it to or not.

Especially in creative areas, the culture can be vitally important for how well a company does. Let’s take a look at how culture of a workplace or a group can affect creative effort.
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Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.