Annual feedback time
It's that time of year. As I've done in previous years, I'm asking you what you'd like to see on this blog in the upcoming year.
I promise not to completely ignore the feedback.
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It's that time of year. As I've done in previous years, I'm asking you what you'd like to see on this blog in the upcoming year.
I promise not to completely ignore the feedback.
(more...)
It's that time again. No, not time for more boozy egg nog, but time for someone with a patent trying to score some easy money by suing an online game provider.
In this case, it's Worlds.com, Inc. vs NCSoft over patent 7,181,690. There are a few interesting twists here, so I figured I could share some information since I've worked as an expert on a previous patent defense.
Standard disclaimer here: I'm not a lawyer, and this isn't legal advice. This is my point of view based on what information has been available to the public so far. If you are involved in a patent lawsuit, consult your lawyer before you go out of business.
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It's the holiday season. Go spend time with your family and friends and let them know how much they mean to you. We don't often do that as much as we should.
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Given that I was the only person to respond to last week's challenge, I'll give everyone another week. But, if I get no more responses, I'll end this project for now.
I've been spending some time thinking about fantasy worlds lately, for lots of reasons. As with a lot of things, I choose to blame Richard Bartle for causing this.
First, he wrote about the now infamous torture quests in WoW. Then he mentioned The Lord of the Rings during his presentation on the Pioneer's Panel at Living Game Worlds as being an inspiration for creating a coherent fantasy world.
So, read on for some of my thoughts about how well we've made coherent worlds in our online games.
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Last week, we discussed the commercial viability of different board game projects. This week, like an inscrutable boss, I'm going to pick one project and tell you to work on it.
The project will be building a hospital as originally suggested by Rik.
Read on for some of my thoughts.
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This week, we'll do something that usually isn't part of design's job: determine the commercial viability of a proposal. This will be a good exercise for us; it will show some of he considerations that go into this process. Understanding the process is important to knowing what your boss is looking for.
I'm going to select a few projects that have been discussed over the last few weeks and we can discuss potential commercial viability in the comments below.
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I hope everyone has had a good Thanksgiving. We had a nice feast of traditional turkey with all the trimmings.
I've always liked Thanksgiving because it's also a time of introspection in addition to being a day to stuff yourself silly with a turkey you previously stuffed silly. Any time that you can take time to think is important. So, what are you thankful for?
Some thoughts after the jump.
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This week, let's shift back to talking about gameplay. Two weeks ago, I asked about this topic and it veered off into the realm of themes. Last week we discussed some themes, so this week I want to go back to gameplay and think about what types of gameplay we could have for a board game.
Some thoughts after the jump.
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